godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
render_forward_clustered.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
render_forward_clustered.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_shader_forward_clustered.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
scene_shader_forward_clustered.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00