900b2e0fdc
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
30 lines
1.0 KiB
XML
30 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CallbackTweener" inherits="Tweener" version="4.0">
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<brief_description>
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Calls the specified method after optional delay.
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</brief_description>
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<description>
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[CallbackTweener] is used to call a method in a tweening sequence. See [method Tween.tween_callback] for more usage information.
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[b]Note:[/b] [method Tween.tween_callback] is the only correct way to create [CallbackTweener]. Any [CallbackTweener] created manually will not function correctly.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_delay">
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<return type="CallbackTweener">
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</return>
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<argument index="0" name="delay" type="float">
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</argument>
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<description>
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Makes the callback call delayed by given time in seconds. Example:
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[codeblock]
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var tween = get_tree().create_tween()
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tween.tween_callback(queue_free).set_delay(2) #this will call queue_free() after 2 seconds
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[/codeblock]
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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