godot/doc/classes/VoxelGIData.xml
reduz 32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelGIData" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="allocate">
<return type="void">
</return>
<argument index="0" name="to_cell_xform" type="Transform3D">
</argument>
<argument index="1" name="aabb" type="AABB">
</argument>
<argument index="2" name="octree_size" type="Vector3">
</argument>
<argument index="3" name="octree_cells" type="PackedByteArray">
</argument>
<argument index="4" name="data_cells" type="PackedByteArray">
</argument>
<argument index="5" name="distance_field" type="PackedByteArray">
</argument>
<argument index="6" name="level_counts" type="PackedInt32Array">
</argument>
<description>
</description>
</method>
<method name="get_bounds" qualifiers="const">
<return type="AABB">
</return>
<description>
</description>
</method>
<method name="get_data_cells" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
</description>
</method>
<method name="get_level_counts" qualifiers="const">
<return type="PackedInt32Array">
</return>
<description>
</description>
</method>
<method name="get_octree_cells" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
</description>
</method>
<method name="get_octree_size" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_to_cell_xform" qualifiers="const">
<return type="Transform3D">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="anisotropy_strength" type="float" setter="set_anisotropy_strength" getter="get_anisotropy_strength" default="0.5">
</member>
<member name="ao" type="float" setter="set_ao" getter="get_ao" default="0.0">
</member>
<member name="ao_size" type="float" setter="set_ao_size" getter="get_ao_size" default="0.5">
</member>
<member name="bias" type="float" setter="set_bias" getter="get_bias" default="1.5">
</member>
<member name="dynamic_range" type="float" setter="set_dynamic_range" getter="get_dynamic_range" default="4.0">
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
</member>
<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
</member>
<member name="normal_bias" type="float" setter="set_normal_bias" getter="get_normal_bias" default="0.0">
</member>
<member name="propagation" type="float" setter="set_propagation" getter="get_propagation" default="0.7">
</member>
<member name="use_two_bounces" type="bool" setter="set_use_two_bounces" getter="is_using_two_bounces" default="false">
</member>
</members>
<constants>
</constants>
</class>