godot/scene
Rémi Verschelde 9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
..
2d Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
3d Merge pull request #87164 from 0x0ACB/camera_fix 2024-02-12 23:29:22 +01:00
animation Improve AnimationMixer warnings 2024-02-12 16:24:23 +01:00
audio Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
debugger Merge pull request #86659 from MajorMcDoom/live-debug-local-transform 2024-02-12 13:33:35 +01:00
gui Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
main Merge pull request #87164 from 0x0ACB/camera_fix 2024-02-12 23:29:22 +01:00
resources Merge pull request #88156 from DaZang/parsed-collision-mask-2d-layer-hints 2024-02-12 13:34:44 +01:00
theme Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Add PropertyListHelper 2024-01-19 20:32:04 +01:00
property_list_helper.h Add PropertyListHelper 2024-01-19 20:32:04 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00