godot/misc/scripts
Hugo Locurcio 84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
..
black_format.sh Print colored diffs when there are formatting failures in CI 2021-08-25 17:17:29 +02:00
check_ci_log.py Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
clang_format.sh Improve the default project theme 2022-01-19 18:46:01 +03:00
compare_extension_api.py Add CI step for compiling and testing godot-cpp 2021-10-21 20:30:19 +11:00
copyright_headers.py Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
file_format.sh Skip formatting .bat files in file_format.sh 2022-01-05 18:30:27 -08:00
make_icons.sh Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
make_tarball.sh Add script to make source tarball with `.git/HEAD` 2021-07-29 11:52:43 +02:00