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bokeh_dof.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
canvas_occlusion.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
canvas_sdf.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
canvas_uniforms_inc.glsl
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
canvas.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_data_inc.glsl
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-19 23:31:02 +01:00
cluster_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_render.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_store.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
copy_to_fb.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
copy.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cube_to_dp.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_downsampler.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_roughness.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
gi.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
giprobe_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
giprobe_sdf.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
giprobe_write.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
giprobe.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
luminance_reduce.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
particles_copy.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
particles.glsl
Split particle shader entry points
2021-04-17 12:22:55 -03:00
resolve.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
roughness_limiter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
scene_forward_clustered_inc.glsl
Remove low_end option from renderer, being replaced by separate implementation
2021-04-09 22:04:56 +10:00
scene_forward_clustered.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
SCsub
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
sdfgi_debug_probes.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_integrate.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_preprocess.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
skeleton.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sky.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sort.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
specular_merge.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_blur.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_downsample.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_interleave.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
tonemap.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
volumetric_fog.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00