9073dc9963
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
571 lines
11 KiB
C++
571 lines
11 KiB
C++
/*************************************************************************/
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/* os.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os.h"
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#include "os/file_access.h"
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#include <stdarg.h>
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#include "dir_access.h"
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#include "globals.h"
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#include "input.h"
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OS* OS::singleton=NULL;
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OS* OS::get_singleton() {
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return singleton;
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}
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uint32_t OS::get_ticks_msec() const
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{ return get_ticks_usec()/1000; }
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uint64_t OS::get_splash_tick_msec() const {
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return _msec_splash;
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}
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uint64_t OS::get_unix_time() const {
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return 0;
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};
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uint64_t OS::get_system_time_secs() const {
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return 0;
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}
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void OS::debug_break() {
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// something
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};
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void OS::print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type) {
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const char* err_type;
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switch(p_type) {
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case ERR_ERROR: err_type="**ERROR**"; break;
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case ERR_WARNING: err_type="**WARNING**"; break;
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case ERR_SCRIPT: err_type="**SCRIPT ERROR**"; break;
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}
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if (p_rationale && *p_rationale)
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print("%s: %s\n ",err_type,p_rationale);
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print("%s: At: %s:%i:%s() - %s\n",err_type,p_file,p_line,p_function,p_code);
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}
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void OS::print(const char* p_format, ...) {
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va_list argp;
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va_start(argp, p_format);
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vprint(p_format, argp);
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va_end(argp);
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};
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void OS::printerr(const char* p_format, ...) {
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va_list argp;
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va_start(argp, p_format);
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vprint(p_format, argp, true);
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va_end(argp);
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};
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void OS::set_iterations_per_second(int p_ips) {
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ips=p_ips;
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}
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int OS::get_iterations_per_second() const {
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return ips;
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}
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void OS::set_target_fps(int p_fps) {
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_target_fps=p_fps>0? p_fps : 0;
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}
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float OS::get_target_fps() const {
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return _target_fps;
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}
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void OS::set_keep_screen_on(bool p_enabled) {
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_keep_screen_on=p_enabled;
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}
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bool OS::is_keep_screen_on() const {
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return _keep_screen_on;
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}
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void OS::set_low_processor_usage_mode(bool p_enabled) {
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low_processor_usage_mode=p_enabled;
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}
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bool OS::is_in_low_processor_usage_mode() const {
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return low_processor_usage_mode;
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}
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void OS::set_clipboard(const String& p_text) {
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_local_clipboard=p_text;
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}
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String OS::get_clipboard() const {
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return _local_clipboard;
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}
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String OS::get_executable_path() const {
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return _execpath;
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}
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int OS::get_process_ID() const {
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return -1;
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};
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uint64_t OS::get_frames_drawn() {
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return frames_drawn;
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}
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bool OS::is_stdout_verbose() const {
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return _verbose_stdout;
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}
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void OS::set_last_error(const char* p_error) {
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GLOBAL_LOCK_FUNCTION
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if (p_error==NULL)
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p_error="Unknown Error";
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if (last_error)
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memfree(last_error);
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last_error=NULL;
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int len =0;
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while(p_error[len++]);
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last_error=(char*)memalloc(len);
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for(int i=0;i<len;i++)
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last_error[i]=p_error[i];
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}
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const char *OS::get_last_error() const {
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GLOBAL_LOCK_FUNCTION
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return last_error?last_error:"";
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}
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void OS::dump_memory_to_file(const char* p_file) {
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Memory::dump_static_mem_to_file(p_file);
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}
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static FileAccess *_OSPRF=NULL;
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static void _OS_printres(Object *p_obj) {
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Resource *res = p_obj->cast_to<Resource>();
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if (!res)
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return;
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String str = itos(res->get_instance_ID())+String(res->get_type())+":"+String(res->get_name())+" - "+res->get_path();
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if (_OSPRF)
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_OSPRF->store_line(str);
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else
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print_line(str);
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}
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bool OS::has_virtual_keyboard() const {
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return false;
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}
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void OS::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {
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}
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void OS::hide_virtual_keyboard(){
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}
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void OS::print_all_resources(String p_to_file) {
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ERR_FAIL_COND(p_to_file!="" && _OSPRF);
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if (p_to_file!="") {
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Error err;
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_OSPRF=FileAccess::open(p_to_file,FileAccess::WRITE,&err);
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if (err!=OK) {
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_OSPRF=NULL;
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ERR_FAIL_COND(err!=OK);
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}
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}
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ObjectDB::debug_objects(_OS_printres);
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if (p_to_file!="") {
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if (_OSPRF)
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memdelete(_OSPRF);
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_OSPRF=NULL;
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}
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}
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void OS::print_resources_in_use(bool p_short) {
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ResourceCache::dump(NULL,p_short);
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}
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void OS::dump_resources_to_file(const char* p_file) {
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ResourceCache::dump(p_file);
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}
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void OS::clear_last_error() {
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GLOBAL_LOCK_FUNCTION
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if (last_error)
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memfree(last_error);
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last_error=NULL;
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}
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void OS::set_frame_delay(uint32_t p_msec) {
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_frame_delay=p_msec;
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}
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uint32_t OS::get_frame_delay() const {
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return _frame_delay;
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}
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void OS::set_no_window_mode(bool p_enable) {
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_no_window=p_enable;
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}
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bool OS::is_no_window_mode_enabled() const {
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return _no_window;
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}
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int OS::get_exit_code() const {
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return _exit_code;
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}
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void OS::set_exit_code(int p_code) {
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_exit_code=p_code;
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}
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String OS::get_locale() const {
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return "en";
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}
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String OS::get_resource_dir() const {
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return Globals::get_singleton()->get_resource_path();
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}
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String OS::get_system_dir(SystemDir p_dir) const {
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return ".";
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}
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String OS::get_safe_application_name() const {
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String an = Globals::get_singleton()->get("application/name");
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Vector<String> invalid_char = String("\\ / : * ? \" < > |").split(" ");
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for (int i=0;i<invalid_char.size();i++) {
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an = an.replace(invalid_char[i],"-");
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}
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return an;
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}
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String OS::get_data_dir() const {
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return ".";
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};
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Error OS::shell_open(String p_uri) {
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return ERR_UNAVAILABLE;
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};
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// implement these with the canvas?
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Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object* p_obj, String p_callback) {
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while (true) {
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print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
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for (int i=0; i<p_buttons.size(); i++) {
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if (i>0) print(", ");
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print("%i=%ls", i+1, p_buttons[i].c_str());
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};
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print("\n");
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String res = get_stdin_string().strip_edges();
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if (!res.is_numeric())
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continue;
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int n = res.to_int();
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if (n < 0 || n >= p_buttons.size())
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continue;
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if (p_obj && p_callback != "")
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p_obj->call_deferred(p_callback, n);
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break;
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};
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return OK;
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};
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Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object* p_obj, String p_callback) {
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ERR_FAIL_COND_V(!p_obj, FAILED);
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ERR_FAIL_COND_V(p_callback == "", FAILED);
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print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
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String res = get_stdin_string().strip_edges();
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bool success = true;
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if (res == "") {
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res = p_partial;
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};
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p_obj->call_deferred(p_callback, success, res);
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return OK;
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};
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int OS::get_static_memory_usage() const {
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return Memory::get_static_mem_usage();
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}
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int OS::get_dynamic_memory_usage() const{
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return Memory::get_dynamic_mem_usage();
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}
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int OS::get_static_memory_peak_usage() const {
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return Memory::get_static_mem_max_usage();
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}
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Error OS::set_cwd(const String& p_cwd) {
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return ERR_CANT_OPEN;
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}
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bool OS::has_touchscreen_ui_hint() const {
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//return false;
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return Input::get_singleton() && Input::get_singleton()->is_emulating_touchscreen();
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}
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int OS::get_free_static_memory() const {
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return Memory::get_static_mem_available();
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}
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void OS::yield() {
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}
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void OS::set_screen_orientation(ScreenOrientation p_orientation) {
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_orientation=p_orientation;
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}
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OS::ScreenOrientation OS::get_screen_orientation() const {
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return (OS::ScreenOrientation)_orientation;
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}
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void OS::_ensure_data_dir() {
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String dd = get_data_dir();
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DirAccess *da = DirAccess::open(dd);
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if (da) {
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memdelete(da);
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return;
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}
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da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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Error err = da->make_dir_recursive(dd);
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if (err!=OK) {
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ERR_EXPLAIN("Error attempting to create data dir: "+dd);
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}
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ERR_FAIL_COND(err!=OK);
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memdelete(da);
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}
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void OS::set_icon(const Image& p_icon) {
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}
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String OS::get_model_name() const {
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return "GenericDevice";
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}
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void OS::set_cmdline(const char* p_execpath, const List<String>& p_args) {
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_execpath = p_execpath;
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_cmdline = p_args;
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};
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void OS::release_rendering_thread() {
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}
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void OS::make_rendering_thread() {
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}
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void OS::swap_buffers() {
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}
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String OS::get_unique_ID() const {
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ERR_FAIL_V("");
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}
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int OS::get_processor_count() const {
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return 1;
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}
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Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
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return FAILED;
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};
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bool OS::native_video_is_playing() const {
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return false;
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};
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void OS::native_video_pause() {
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};
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void OS::native_video_unpause() {
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};
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void OS::native_video_stop() {
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};
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void OS::set_mouse_mode(MouseMode p_mode) {
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}
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bool OS::can_use_threads() const {
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#ifdef NO_THREADS
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return false;
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#else
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return true;
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#endif
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}
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OS::MouseMode OS::get_mouse_mode() const{
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return MOUSE_MODE_VISIBLE;
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}
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void OS::set_time_scale(float p_scale) {
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_time_scale=p_scale;
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}
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OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
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return LATIN_KEYBOARD_QWERTY;
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}
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float OS::get_time_scale() const {
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return _time_scale;
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}
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bool OS::is_joy_known(int p_device) {
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return true;
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}
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String OS::get_joy_guid(int p_device) const {
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return "Default Joystick";
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}
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void OS::set_context(int p_context) {
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}
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OS::OS() {
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last_error=NULL;
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frames_drawn=0;
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singleton=this;
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ips=60;
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_keep_screen_on=true; // set default value to true, because this had been true before godot 2.0.
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low_processor_usage_mode=false;
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_verbose_stdout=false;
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_frame_delay=0;
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_no_window=false;
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_exit_code=0;
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_orientation=SCREEN_LANDSCAPE;
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_fps=1;
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_target_fps=0;
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_render_thread_mode=RENDER_THREAD_SAFE;
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_time_scale=1.0;
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_pixel_snap=false;
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_allow_hidpi=true;
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Math::seed(1234567);
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}
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OS::~OS() {
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singleton=NULL;
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}
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