godot/servers/rendering/renderer_rd/forward_mobile
clayjohn ad582cf0b1 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice

(cherry picked from commit 29edd277e4)
2023-04-24 16:52:24 +02:00
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render_forward_mobile.cpp Don't store instance transform in RD 3D renderer unless requested 2023-04-24 16:52:24 +02:00
render_forward_mobile.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
scene_shader_forward_mobile.h Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00