godot/drivers/gles3/storage
Rémi Verschelde 5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
config.h Merge pull request #85621 from daustria/opengl-compatibility-wireframe 2023-12-08 15:23:41 +01:00
light_storage.cpp Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
light_storage.h Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
material_storage.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
material_storage.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
mesh_storage.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
mesh_storage.h Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
particles_storage.cpp Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
particles_storage.h OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end` 2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
render_scene_buffers_gles3.h Fix various typos with codespell 2024-02-07 11:09:34 +01:00
texture_storage.cpp OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
texture_storage.h Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-02-11 17:23:00 +01:00
utilities.cpp Merge pull request #85621 from daustria/opengl-compatibility-wireframe 2023-12-08 15:23:41 +01:00
utilities.h Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00