godot/scene/resources/sky_box.h

99 lines
3.3 KiB
C++

/*************************************************************************/
/* sky_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SKYBOX_H
#define SKYBOX_H
#include "scene/resources/texture.h"
class SkyBox : public Resource {
GDCLASS(SkyBox, Resource);
public:
enum RadianceSize {
RADIANCE_SIZE_256,
RADIANCE_SIZE_512,
RADIANCE_SIZE_1024,
RADIANCE_SIZE_2048,
RADIANCE_SIZE_MAX
};
private:
RadianceSize radiance_size;
protected:
static void _bind_methods();
virtual void _radiance_changed() = 0;
public:
void set_radiance_size(RadianceSize p_size);
RadianceSize get_radiance_size() const;
SkyBox();
};
VARIANT_ENUM_CAST(SkyBox::RadianceSize)
class ImageSkyBox : public SkyBox {
GDCLASS(ImageSkyBox, SkyBox);
public:
enum ImagePath {
IMAGE_PATH_NEGATIVE_X,
IMAGE_PATH_POSITIVE_X,
IMAGE_PATH_NEGATIVE_Y,
IMAGE_PATH_POSITIVE_Y,
IMAGE_PATH_NEGATIVE_Z,
IMAGE_PATH_POSITIVE_Z,
IMAGE_PATH_MAX
};
private:
RID cube_map;
RID sky_box;
bool cube_map_valid;
String image_path[IMAGE_PATH_MAX];
protected:
static void _bind_methods();
virtual void _radiance_changed();
public:
void set_image_path(ImagePath p_image, const String &p_path);
String get_image_path(ImagePath p_image) const;
virtual RID get_rid() const;
ImageSkyBox();
~ImageSkyBox();
};
VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
#endif // SKYBOX_H