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shaders
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
rasterizer_canvas_base_gles3.cpp
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clang-format: Enable BreakBeforeTernaryOperators
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2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Add DEV_ASSERT and DEV_CHECK macros
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2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
rasterizer_scene_gles3.h
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Add high quality glow mode
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2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
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Merge pull request #54733 from robfram/particles-emit-old-location
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2021-11-15 23:16:32 +01:00 |
rasterizer_storage_gles3.h
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[HTML5] Call glGetBufferSubData directly from C++.
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2021-11-14 15:54:05 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_cache_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_cache_gles3.h
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_compiler_gles3.cpp
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Merge pull request #53411 from RandomShaper/ubershaders_3.x
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2021-11-09 13:12:44 +01:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_gles3.h
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |