241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
/*************************************************************************/
|
|
/* safe_list.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SAFE_LIST_H
|
|
#define SAFE_LIST_H
|
|
|
|
#include "core/os/memory.h"
|
|
#include "core/typedefs.h"
|
|
|
|
#include <atomic>
|
|
#include <functional>
|
|
#include <type_traits>
|
|
|
|
// Design goals for these classes:
|
|
// - Accessing this list with an iterator will never result in a use-after free,
|
|
// even if the element being accessed has been logically removed from the list on
|
|
// another thread.
|
|
// - Logical deletion from the list will not result in deallocation at that time,
|
|
// instead the node will be deallocated at a later time when it is safe to do so.
|
|
// - No blocking synchronization primitives will be used.
|
|
|
|
// This is used in very specific areas of the engine where it's critical that these guarantees are held.
|
|
|
|
template <class T, class A = DefaultAllocator>
|
|
class SafeList {
|
|
struct SafeListNode {
|
|
std::atomic<SafeListNode *> next = nullptr;
|
|
|
|
// If the node is logically deleted, this pointer will typically point
|
|
// to the previous list item in time that was also logically deleted.
|
|
std::atomic<SafeListNode *> graveyard_next = nullptr;
|
|
|
|
std::function<void(T)> deletion_fn = [](T t) { return; };
|
|
|
|
T val;
|
|
};
|
|
|
|
static_assert(std::atomic<T>::is_always_lock_free);
|
|
|
|
std::atomic<SafeListNode *> head = nullptr;
|
|
std::atomic<SafeListNode *> graveyard_head = nullptr;
|
|
|
|
std::atomic_uint active_iterator_count = 0;
|
|
|
|
public:
|
|
class Iterator {
|
|
friend class SafeList;
|
|
|
|
SafeListNode *cursor = nullptr;
|
|
SafeList *list = nullptr;
|
|
|
|
Iterator(SafeListNode *p_cursor, SafeList *p_list) :
|
|
cursor(p_cursor), list(p_list) {
|
|
list->active_iterator_count++;
|
|
}
|
|
|
|
public:
|
|
Iterator(const Iterator &p_other) :
|
|
cursor(p_other.cursor), list(p_other.list) {
|
|
list->active_iterator_count++;
|
|
}
|
|
|
|
~Iterator() {
|
|
list->active_iterator_count--;
|
|
}
|
|
|
|
public:
|
|
T &operator*() {
|
|
return cursor->val;
|
|
}
|
|
|
|
Iterator &operator++() {
|
|
cursor = cursor->next;
|
|
return *this;
|
|
}
|
|
|
|
// These two operators are mostly useful for comparisons to nullptr.
|
|
bool operator==(const void *p_other) const {
|
|
return cursor == p_other;
|
|
}
|
|
|
|
bool operator!=(const void *p_other) const {
|
|
return cursor != p_other;
|
|
}
|
|
|
|
// These two allow easy range-based for loops.
|
|
bool operator==(const Iterator &p_other) const {
|
|
return cursor == p_other.cursor;
|
|
}
|
|
|
|
bool operator!=(const Iterator &p_other) const {
|
|
return cursor != p_other.cursor;
|
|
}
|
|
};
|
|
|
|
public:
|
|
// Calling this will cause an allocation.
|
|
void insert(T p_value) {
|
|
SafeListNode *new_node = memnew_allocator(SafeListNode, A);
|
|
new_node->val = p_value;
|
|
SafeListNode *expected_head = nullptr;
|
|
do {
|
|
expected_head = head.load();
|
|
new_node->next.store(expected_head);
|
|
} while (!head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ new_node));
|
|
}
|
|
|
|
Iterator find(T p_value) {
|
|
for (Iterator it = begin(); it != end(); ++it) {
|
|
if (*it == p_value) {
|
|
return it;
|
|
}
|
|
}
|
|
return end();
|
|
}
|
|
|
|
void erase(T p_value, std::function<void(T)> p_deletion_fn) {
|
|
Iterator tmp = find(p_value);
|
|
erase(tmp, p_deletion_fn);
|
|
}
|
|
|
|
void erase(T p_value) {
|
|
Iterator tmp = find(p_value);
|
|
erase(tmp, [](T t) { return; });
|
|
}
|
|
|
|
void erase(Iterator &p_iterator, std::function<void(T)> p_deletion_fn) {
|
|
p_iterator.cursor->deletion_fn = p_deletion_fn;
|
|
erase(p_iterator);
|
|
}
|
|
|
|
void erase(Iterator &p_iterator) {
|
|
if (find(p_iterator.cursor->val) == nullptr) {
|
|
// Not in the list, nothing to do.
|
|
return;
|
|
}
|
|
// First, remove the node from the list.
|
|
while (true) {
|
|
Iterator prev = begin();
|
|
SafeListNode *expected_head = prev.cursor;
|
|
for (; prev != end(); ++prev) {
|
|
if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
|
|
break;
|
|
}
|
|
}
|
|
if (prev != end()) {
|
|
// There exists a node before this.
|
|
prev.cursor->next.store(p_iterator.cursor->next.load());
|
|
// Done.
|
|
break;
|
|
} else {
|
|
if (head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor->next.load())) {
|
|
// Successfully reassigned the head pointer before another thread changed it to something else.
|
|
break;
|
|
}
|
|
// Fall through upon failure, try again.
|
|
}
|
|
}
|
|
// Then queue it for deletion by putting it in the node graveyard.
|
|
// Don't touch `next` because an iterator might still be pointing at this node.
|
|
SafeListNode *expected_head = nullptr;
|
|
do {
|
|
expected_head = graveyard_head.load();
|
|
p_iterator.cursor->graveyard_next.store(expected_head);
|
|
} while (!graveyard_head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor));
|
|
}
|
|
|
|
Iterator begin() {
|
|
return Iterator(head.load(), this);
|
|
}
|
|
|
|
Iterator end() {
|
|
return Iterator(nullptr, this);
|
|
}
|
|
|
|
// Calling this will cause zero to many deallocations.
|
|
bool maybe_cleanup() {
|
|
SafeListNode *cursor = nullptr;
|
|
SafeListNode *new_graveyard_head = nullptr;
|
|
do {
|
|
// The access order here is theoretically important.
|
|
cursor = graveyard_head.load();
|
|
if (active_iterator_count.load() != 0) {
|
|
// It's not safe to clean up with an active iterator, because that iterator
|
|
// could be pointing to an element that we want to delete.
|
|
return false;
|
|
}
|
|
// Any iterator created after this point will never point to a deleted node.
|
|
// Swap it out with the current graveyard head.
|
|
} while (!graveyard_head.compare_exchange_strong(/* expected= */ cursor, /* new= */ new_graveyard_head));
|
|
// Our graveyard list is now unreachable by any active iterators,
|
|
// detached from the main graveyard head and ready for deletion.
|
|
while (cursor) {
|
|
SafeListNode *tmp = cursor;
|
|
cursor = cursor->graveyard_next;
|
|
tmp->deletion_fn(tmp->val);
|
|
memdelete_allocator<SafeListNode, A>(tmp);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
~SafeList() {
|
|
#ifdef DEBUG_ENABLED
|
|
if (!maybe_cleanup()) {
|
|
ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
|
|
}
|
|
#else
|
|
maybe_cleanup();
|
|
#endif
|
|
}
|
|
};
|
|
|
|
#endif // SAFE_LIST_H
|