godot/main
Hugo Locurcio 1c6c72caf1
Rename `Engine.target_fps` and associated project setting to `max_fps`
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
..
SCsub Remove editor splash screen with sponsors logo 2021-11-30 12:47:25 +01:00
app_icon.png
main.cpp Rename `Engine.target_fps` and associated project setting to `max_fps` 2022-10-03 23:54:36 +02:00
main.h Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:15:56 +02:00
main_builders.py
main_timer_sync.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
main_timer_sync.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
performance.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
performance.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
splash.png