151 lines
6.7 KiB
C++
151 lines
6.7 KiB
C++
/*************************************************************************/
|
|
/* renderer_geometry_instance.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RENDERER_GEOMETRY_INSTANCE_H
|
|
#define RENDERER_GEOMETRY_INSTANCE_H
|
|
|
|
#include "core/math/rect2.h"
|
|
#include "core/math/transform_3d.h"
|
|
#include "core/math/vector3.h"
|
|
#include "core/templates/rid.h"
|
|
#include "storage/utilities.h"
|
|
|
|
// API definition for our RenderGeometryInstance class so we can expose this through GDExternal in the near future
|
|
class RenderGeometryInstance {
|
|
public:
|
|
virtual ~RenderGeometryInstance() {}
|
|
|
|
virtual void _mark_dirty() = 0;
|
|
|
|
virtual void set_skeleton(RID p_skeleton) = 0;
|
|
virtual void set_material_override(RID p_override) = 0;
|
|
virtual void set_material_overlay(RID p_overlay) = 0;
|
|
virtual void set_surface_materials(const Vector<RID> &p_materials) = 0;
|
|
virtual void set_mesh_instance(RID p_mesh_instance) = 0;
|
|
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) = 0;
|
|
virtual void set_lod_bias(float p_lod_bias) = 0;
|
|
virtual void set_layer_mask(uint32_t p_layer_mask) = 0;
|
|
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0;
|
|
virtual void set_parent_fade_alpha(float p_alpha) = 0;
|
|
virtual void set_transparency(float p_transparency) = 0;
|
|
virtual void set_use_baked_light(bool p_enable) = 0;
|
|
virtual void set_use_dynamic_gi(bool p_enable) = 0;
|
|
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0;
|
|
virtual void set_lightmap_capture(const Color *p_sh9) = 0;
|
|
virtual void set_instance_shader_uniforms_offset(int32_t p_offset) = 0;
|
|
virtual void set_cast_double_sided_shadows(bool p_enable) = 0;
|
|
|
|
virtual Transform3D get_transform() = 0;
|
|
virtual AABB get_aabb() = 0;
|
|
|
|
virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) = 0;
|
|
virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0;
|
|
virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0;
|
|
virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0;
|
|
|
|
virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) = 0;
|
|
};
|
|
|
|
// Base implementation of RenderGeometryInstance shared by internal renderers.
|
|
class RenderGeometryInstanceBase : public RenderGeometryInstance {
|
|
public:
|
|
// setup
|
|
uint32_t base_flags = 0;
|
|
uint32_t flags_cache = 0;
|
|
|
|
// used during rendering
|
|
float depth = 0;
|
|
|
|
RID mesh_instance;
|
|
|
|
Transform3D transform;
|
|
bool mirror = false; // move into data?
|
|
AABB transformed_aabb; //needed for LOD
|
|
bool non_uniform_scale = false;
|
|
float lod_model_scale = 1.0;
|
|
float lod_bias = 0.0;
|
|
|
|
uint32_t layer_mask = 1;
|
|
|
|
bool fade_near = false;
|
|
float fade_near_begin = 0;
|
|
float fade_near_end = 0;
|
|
bool fade_far = false;
|
|
float fade_far_begin = 0;
|
|
float fade_far_end = 0;
|
|
|
|
float parent_fade_alpha = 1.0;
|
|
float force_alpha = 1.0;
|
|
|
|
int32_t shader_uniforms_offset = -1;
|
|
|
|
struct Data {
|
|
//data used less often goes into regular heap
|
|
RID base;
|
|
RS::InstanceType base_type;
|
|
|
|
RID skeleton;
|
|
Vector<RID> surface_materials;
|
|
RID material_override;
|
|
RID material_overlay;
|
|
AABB aabb;
|
|
|
|
bool use_baked_light = false;
|
|
bool use_dynamic_gi = false;
|
|
bool cast_double_sided_shadows = false;
|
|
bool dirty_dependencies = false;
|
|
|
|
DependencyTracker dependency_tracker;
|
|
};
|
|
|
|
Data *data = nullptr;
|
|
|
|
virtual void set_skeleton(RID p_skeleton) override;
|
|
virtual void set_material_override(RID p_override) override;
|
|
virtual void set_material_overlay(RID p_overlay) override;
|
|
virtual void set_surface_materials(const Vector<RID> &p_materials) override;
|
|
virtual void set_mesh_instance(RID p_mesh_instance) override;
|
|
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
|
|
virtual void set_lod_bias(float p_lod_bias) override;
|
|
virtual void set_layer_mask(uint32_t p_layer_mask) override;
|
|
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
|
|
virtual void set_parent_fade_alpha(float p_alpha) override;
|
|
virtual void set_transparency(float p_transparency) override;
|
|
virtual void set_use_baked_light(bool p_enable) override;
|
|
virtual void set_use_dynamic_gi(bool p_enable) override;
|
|
virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override;
|
|
virtual void set_cast_double_sided_shadows(bool p_enable) override;
|
|
|
|
virtual Transform3D get_transform() override;
|
|
virtual AABB get_aabb() override;
|
|
};
|
|
|
|
#endif // RENDERER_GEOMETRY_INSTANCE_H
|