abef939b09
When rotation is enabled, the follower's rotation will be set to that of the tangent to the path at it's current offset. For closed looping paths the lookahead will now wrap around at the end of the path. fixes #13434
386 lines
11 KiB
C++
386 lines
11 KiB
C++
/*************************************************************************/
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/* path_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "path_2d.h"
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#include "engine.h"
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#include "scene/scene_string_names.h"
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void Path2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
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//draw the curve!!
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
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return;
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}
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for (int i = 0; i < curve->get_point_count(); i++) {
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Vector2 prev_p = curve->get_point_position(i);
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for (int j = 1; j <= 8; j++) {
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real_t frac = j / 8.0;
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Vector2 p = curve->interpolate(i, frac);
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draw_line(prev_p, p, Color(0.5, 0.6, 1.0, 0.7), 2);
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prev_p = p;
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}
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}
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}
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}
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void Path2D::_curve_changed() {
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
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update();
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}
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void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
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if (curve.is_valid()) {
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curve->disconnect("changed", this, "_curve_changed");
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}
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curve = p_curve;
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if (curve.is_valid()) {
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curve->connect("changed", this, "_curve_changed");
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}
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_curve_changed();
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}
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Ref<Curve2D> Path2D::get_curve() const {
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return curve;
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}
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void Path2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path2D::set_curve);
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ClassDB::bind_method(D_METHOD("get_curve"), &Path2D::get_curve);
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ClassDB::bind_method(D_METHOD("_curve_changed"), &Path2D::_curve_changed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve");
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}
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Path2D::Path2D() {
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set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
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}
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/////////////////////////////////////////////////////////////////////////////////
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void PathFollow2D::_update_transform() {
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if (!path)
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return;
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Ref<Curve2D> c = path->get_curve();
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if (!c.is_valid())
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return;
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float path_length = c->get_baked_length();
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float bounded_offset = offset;
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if (loop)
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bounded_offset = Math::fposmod(bounded_offset, path_length);
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else
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bounded_offset = CLAMP(bounded_offset, 0, path_length);
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Vector2 pos = c->interpolate_baked(bounded_offset, cubic);
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if (rotate) {
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float ahead = bounded_offset + lookahead;
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if (loop && ahead >= path_length) {
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// If our lookahead will loop, we need to check if the path is closed.
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int point_count = c->get_point_count();
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if (point_count > 0) {
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Vector2 start_point = c->get_point_position(0);
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Vector2 end_point = c->get_point_position(point_count - 1);
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if (start_point == end_point) {
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// Since the path is closed we want to 'smooth off'
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// the corner at the start/end.
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// So we wrap the lookahead back round.
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ahead = Math::fmod(ahead, path_length);
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}
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}
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}
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Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
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Vector2 tangent_to_curve;
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if (ahead_pos == pos) {
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// This will happen at the end of non-looping or non-closed paths.
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// We'll try a look behind instead, in order to get a meaningful angle.
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tangent_to_curve =
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(pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized();
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} else {
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tangent_to_curve = (ahead_pos - pos).normalized();
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}
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Vector2 normal_of_curve = -tangent_to_curve.tangent();
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pos += tangent_to_curve * h_offset;
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pos += normal_of_curve * v_offset;
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set_rotation(tangent_to_curve.angle());
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} else {
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pos.x += h_offset;
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pos.y += v_offset;
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}
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set_position(pos);
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}
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void PathFollow2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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path = Object::cast_to<Path2D>(get_parent());
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if (path) {
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_update_transform();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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path = NULL;
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} break;
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}
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}
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void PathFollow2D::set_cubic_interpolation(bool p_enable) {
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cubic = p_enable;
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}
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bool PathFollow2D::get_cubic_interpolation() const {
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return cubic;
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}
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bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == SceneStringNames::get_singleton()->offset) {
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set_offset(p_value);
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} else if (p_name == SceneStringNames::get_singleton()->unit_offset) {
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set_unit_offset(p_value);
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} else if (p_name == SceneStringNames::get_singleton()->rotate) {
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set_rotate(p_value);
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} else if (p_name == SceneStringNames::get_singleton()->v_offset) {
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set_v_offset(p_value);
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} else if (p_name == SceneStringNames::get_singleton()->h_offset) {
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set_h_offset(p_value);
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} else if (String(p_name) == "cubic_interp") {
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set_cubic_interpolation(p_value);
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} else if (String(p_name) == "loop") {
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set_loop(p_value);
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} else if (String(p_name) == "lookahead") {
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set_lookahead(p_value);
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} else
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return false;
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return true;
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}
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bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == SceneStringNames::get_singleton()->offset) {
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r_ret = get_offset();
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} else if (p_name == SceneStringNames::get_singleton()->unit_offset) {
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r_ret = get_unit_offset();
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} else if (p_name == SceneStringNames::get_singleton()->rotate) {
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r_ret = is_rotating();
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} else if (p_name == SceneStringNames::get_singleton()->v_offset) {
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r_ret = get_v_offset();
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} else if (p_name == SceneStringNames::get_singleton()->h_offset) {
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r_ret = get_h_offset();
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} else if (String(p_name) == "cubic_interp") {
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r_ret = cubic;
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} else if (String(p_name) == "loop") {
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r_ret = loop;
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} else if (String(p_name) == "lookahead") {
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r_ret = lookahead;
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} else
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return false;
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return true;
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}
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void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const {
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float max = 10000;
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if (path && path->get_curve().is_valid())
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max = path->get_curve()->get_baked_length();
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p_list->push_back(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0," + rtos(max) + ",0.01"));
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p_list->push_back(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
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p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "rotate"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
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p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
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}
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String PathFollow2D::get_configuration_warning() const {
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if (!is_visible_in_tree() || !is_inside_tree())
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return String();
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if (!Object::cast_to<Path2D>(get_parent())) {
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return TTR("PathFollow2D only works when set as a child of a Path2D node.");
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}
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return String();
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}
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void PathFollow2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset);
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ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset);
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ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset);
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ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset);
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ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset);
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ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
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ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
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ClassDB::bind_method(D_METHOD("set_rotate", "enable"), &PathFollow2D::set_rotate);
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ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
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ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow2D::set_cubic_interpolation);
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ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow2D::get_cubic_interpolation);
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ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow2D::set_loop);
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ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow2D::has_loop);
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}
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void PathFollow2D::set_offset(float p_offset) {
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offset = p_offset;
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if (path)
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_update_transform();
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_change_notify("offset");
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_change_notify("unit_offset");
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}
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void PathFollow2D::set_h_offset(float p_h_offset) {
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h_offset = p_h_offset;
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if (path)
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_update_transform();
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}
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float PathFollow2D::get_h_offset() const {
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return h_offset;
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}
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void PathFollow2D::set_v_offset(float p_v_offset) {
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v_offset = p_v_offset;
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if (path)
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_update_transform();
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}
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float PathFollow2D::get_v_offset() const {
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return v_offset;
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}
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float PathFollow2D::get_offset() const {
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return offset;
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}
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void PathFollow2D::set_unit_offset(float p_unit_offset) {
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if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
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set_offset(p_unit_offset * path->get_curve()->get_baked_length());
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}
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float PathFollow2D::get_unit_offset() const {
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if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
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return get_offset() / path->get_curve()->get_baked_length();
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else
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return 0;
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}
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void PathFollow2D::set_lookahead(float p_lookahead) {
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lookahead = p_lookahead;
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}
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float PathFollow2D::get_lookahead() const {
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return lookahead;
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}
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void PathFollow2D::set_rotate(bool p_rotate) {
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rotate = p_rotate;
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_update_transform();
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}
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bool PathFollow2D::is_rotating() const {
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return rotate;
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}
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void PathFollow2D::set_loop(bool p_loop) {
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loop = p_loop;
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}
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bool PathFollow2D::has_loop() const {
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return loop;
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}
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PathFollow2D::PathFollow2D() {
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offset = 0;
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h_offset = 0;
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v_offset = 0;
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path = NULL;
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rotate = true;
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cubic = true;
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loop = true;
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lookahead = 4;
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}
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