godot/servers/rendering/renderer_rd/shaders/forward_mobile
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
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SCsub
scene_forward_mobile.glsl Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
scene_forward_mobile_inc.glsl