910ddd13c4
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect. Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
/**************************************************************************/
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/* fixed_array.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FIXED_ARRAY_H
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#define FIXED_ARRAY_H
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#include "core/local_vector.h"
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// High performance fixed size array, single threaded.
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// Especially useful if you need to create an array on the stack, to
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// prevent dynamic allocations (especially in bottleneck code).
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template <class T, uint32_t CAPACITY = 8, bool force_trivial = false, uint32_t ALIGN = 1>
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class FixedArray {
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static_assert(ALIGN > 0, "ALIGN must be at least 1.");
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const static uint32_t UNIT_SIZE = ((sizeof(T) + ALIGN - 1) / ALIGN * ALIGN);
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const static bool CONSTRUCT = !std::is_trivially_constructible<T>::value && !force_trivial;
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const static bool DESTRUCT = !std::is_trivially_destructible<T>::value && !force_trivial;
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uint32_t _size = 0;
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uint8_t _data[CAPACITY * UNIT_SIZE];
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const T &get(uint32_t p_index) const {
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return *(const T *)&_data[p_index * UNIT_SIZE];
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}
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T &get(uint32_t p_index) {
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return *(T *)&_data[p_index * UNIT_SIZE];
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}
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public:
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uint32_t size() const { return _size; }
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bool is_empty() const { return !_size; }
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bool is_full() const { return _size == CAPACITY; }
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uint32_t capacity() const { return CAPACITY; }
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T *request(bool p_construct = true) {
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if (size() < CAPACITY) {
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T *ele = &get(_size++);
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if (CONSTRUCT && p_construct) {
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memnew_placement(ele, T);
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}
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return ele;
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}
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return nullptr;
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}
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void push_back(const T &p_val) {
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T *mem = request(false);
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ERR_FAIL_NULL(mem);
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*mem = p_val;
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}
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void clear() {
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resize(0);
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}
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void remove_unordered(uint32_t p_index) {
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ERR_FAIL_UNSIGNED_INDEX(p_index, _size);
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_size--;
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if (_size > p_index) {
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get(p_index) = get(_size);
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}
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if (DESTRUCT) {
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get(_size).~T();
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}
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}
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void resize(uint32_t p_size) {
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ERR_FAIL_COND(p_size > CAPACITY);
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if (DESTRUCT && (p_size < _size)) {
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for (uint32_t i = p_size; i < _size; i++) {
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get(i).~T();
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}
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}
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if (CONSTRUCT && (p_size > _size)) {
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for (uint32_t i = _size; i < p_size; i++) {
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memnew_placement(&get(i), T);
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}
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}
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_size = p_size;
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}
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const T &operator[](uint32_t p_index) const {
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DEV_ASSERT(p_index < size());
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return get(p_index);
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}
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T &operator[](uint32_t p_index) {
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DEV_ASSERT(p_index < size());
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return get(p_index);
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}
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operator Vector<T>() const {
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Vector<T> ret;
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if (size()) {
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ret.resize(size());
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T *dest = ret.ptrw();
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if (ALIGN <= 1) {
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memcpy(dest, _data, sizeof(T) * _size);
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} else {
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for (uint32_t n = 0; n < _size; n++) {
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dest[n] = get(n);
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}
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}
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}
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return ret;
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}
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};
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#endif // FIXED_ARRAY_H
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