93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* audio_effect_distortion.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef AUDIOEFFECTDISTORTION_H
|
|
#define AUDIOEFFECTDISTORTION_H
|
|
|
|
#include "servers/audio/audio_effect.h"
|
|
|
|
class AudioEffectDistortion;
|
|
|
|
class AudioEffectDistortionInstance : public AudioEffectInstance {
|
|
GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance)
|
|
friend class AudioEffectDistortion;
|
|
Ref<AudioEffectDistortion> base;
|
|
float h[2];
|
|
|
|
public:
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
};
|
|
|
|
class AudioEffectDistortion : public AudioEffect {
|
|
GDCLASS(AudioEffectDistortion, AudioEffect)
|
|
public:
|
|
enum Mode {
|
|
MODE_CLIP,
|
|
MODE_ATAN,
|
|
MODE_LOFI,
|
|
MODE_OVERDRIVE,
|
|
MODE_WAVESHAPE,
|
|
};
|
|
|
|
friend class AudioEffectDistortionInstance;
|
|
Mode mode;
|
|
float pre_gain;
|
|
float post_gain;
|
|
float keep_hf_hz;
|
|
float drive;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Ref<AudioEffectInstance> instance();
|
|
|
|
void set_mode(Mode p_mode);
|
|
Mode get_mode() const;
|
|
|
|
void set_pre_gain(float p_pre_gain);
|
|
float get_pre_gain() const;
|
|
|
|
void set_keep_hf_hz(float p_keep_hf_hz);
|
|
float get_keep_hf_hz() const;
|
|
|
|
void set_drive(float p_drive);
|
|
float get_drive() const;
|
|
|
|
void set_post_gain(float p_post_gain);
|
|
float get_post_gain() const;
|
|
|
|
AudioEffectDistortion();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)
|
|
|
|
#endif // AUDIOEFFECTDISTORTION_H
|