godot/platform/android/java/nativeSrcsConfigs/build.gradle

53 lines
1.3 KiB
Groovy

// Non functional android library used to provide Android Studio editor support to the project.
plugins {
id 'com.android.library'
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
}
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
libraryVariants.all { variant ->
def buildType = variant.buildType.name.capitalize()
def taskPrefix = ""
if (project.path != ":") {
taskPrefix = project.path + ":"
}
// Disable the externalNativeBuild* task as it would cause build failures since the cmake build
// files is only setup for editing support.
gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
}
}
dependencies {}