godot/platform
fogine e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
..
android Merge pull request #31437 from volzhs/vibrate-mobile 2019-08-21 21:10:22 +02:00
haiku
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
javascript
osx
server
uwp
windows
x11
SCsub
register_platform_apis.h