godot/demos/2d/space_shooter/shot.tscn

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[gd_scene load_steps=6 format=1]
[ext_resource path="res://shot.gd" type="Script" id=1]
[ext_resource path="res://shoot.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 10, 4 )
[sub_resource type="ColorRamp" id=2]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 0.238085, 0.881885, 0.983902, 1, 1, 1, 1, 0 )
[sub_resource type="Animation" id=3]
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("hit_splash:config/emitting")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/keys = { "times":FloatArray( 1 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
tracks/2/type = "value"
tracks/2/path = NodePath("sprite:visibility/visible")
tracks/2/interp = 1
tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
[node name="shot" type="Area2D"]
input/pickable = true
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
script/script = ExtResource( 1 )
[node name="visibility" type="VisibilityNotifier2D" parent="."]
transform/pos = Vector2( 1.8353, -0.0742126 )
transform/scale = Vector2( 1.54149, 0.770745 )
rect = Rect2( -10, -10, 20, 20 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="hit_splash" type="Particles2D" parent="."]
config/amount = 32
config/lifetime = 0.5
config/emitting = false
config/explosiveness = 0.1
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 50.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 3.0
params/final_size = 3.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 2 )
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/splash = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[connection signal="body_enter" from="." to="." method="_on_shot_body_enter"]
[connection signal="area_enter" from="." to="." method="_on_shot_area_enter"]
[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]