35 lines
1.6 KiB
XML
35 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PrimitiveMesh" inherits="Mesh" version="4.0">
|
|
<brief_description>
|
|
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
|
|
</brief_description>
|
|
<description>
|
|
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_mesh_arrays" qualifiers="const">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be used with [ArrayMesh] to create new surfaces.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
|
|
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
|
|
</member>
|
|
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
|
|
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
|
|
This gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode].
|
|
</member>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The current [Material] of the primitive mesh.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|