27 lines
1.1 KiB
GDScript
27 lines
1.1 KiB
GDScript
extends Node
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enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY}
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# | | | | ^^^^^^^^^ enum:unnamed:ally -> enum:unnamed:ally
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# | | ^^^^^^^^^^ enum:unnamed:enemy -> enum:unnamed:enemy
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# ^^^^^^^^^^^^ enum:unnamed:neutral -> enum:unnamed:neutral
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enum Named {THING_1, THING_2, ANOTHER_THING = -1}
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# | | | | | | ^^^^^^^^^^^^^ enum:named:thing3 -> enum:named:thing3
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# | | | | ^^^^^^^ enum:named:thing2 -> enum:named:thing2
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# | | ^^^^^^^ enum:named:thing1 -> enum:named:thing1
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# ^^^^^ enum:named -> enum:named
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func f(arg):
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match arg:
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UNIT_ENEMY: print(UNIT_ENEMY)
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# | ^^^^^^^^^^ -> enum:unnamed:enemy
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#<^^^^^^^^ -> enum:unnamed:enemy
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Named.THING_2: print(Named.THING_2)
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#! | | | | | ^^^^^^^ -> enum:named:thing2
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# | | | ^^^^^ -> enum:named
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#! | ^^^^^^^ -> enum:named:thing2
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#<^^^ -> enum:named
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_: print(UNIT_ENEMY, Named.ANOTHER_THING)
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#! | | | | ^^^^^^^^^^^^^ -> enum:named:thing3
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# | | ^^^^^ -> enum:named
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# ^^^^^^^^^^ -> enum:unnamed:enemy
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