godot/modules/gdscript/tests/scripts/runtime/features/object_iterators.gd

50 lines
903 B
GDScript

class MyIterator:
var count: int
func _init(p_count: int) -> void:
count = p_count
func _iter_init(arg: Array) -> bool:
prints("_iter_init", arg)
arg[0] = 0
return arg[0] < count
func _iter_next(arg: Array) -> bool:
prints("_iter_next", arg)
arg[0] += 1
return arg[0] < count
func _iter_get(arg: Variant) -> Variant:
prints("_iter_get", arg)
return arg
func test():
var container := PackedDataContainer.new()
var _err := container.pack([{
id = 123,
node_path = ^"/some/path",
data = PackedByteArray(),
}])
for ref: PackedDataContainerRef in container:
for key: String in ref:
print(key)
print("===")
for ref: Variant in container:
for key: String in ref:
print(key)
print("===")
var hard_custom := MyIterator.new(3)
for x in hard_custom:
print(x)
print("===")
var weak_custom: Variant = MyIterator.new(3)
for x in weak_custom:
print(x)