godot/modules/gdscript/tests/scripts/runtime/features/static_variables_2.gd

57 lines
911 B
GDScript

@static_unload
class A:
static var x: int = 1
static var y: int = 42:
set(_value):
print("The setter is NOT called on initialization.") # GH-77098 p.1
static func _static_init() -> void:
prints("A _static_init begin:", x)
x = -1
prints("A _static_init end:", x)
static func sf(p_x: int) -> void:
x = p_x
prints("sf:", x)
# GH-77331
func f(p_x: int) -> void:
x = p_x
prints("f:", x)
class B extends A:
static func _static_init() -> void:
prints("B _static_init begin:", x)
x = -2
prints("B _static_init end:", x)
static func sg(p_x: int) -> void:
x = p_x
prints("sg:", x)
func g(p_x: int) -> void:
x = p_x
prints("g:", x)
func h(p_x: int) -> void:
print("h: call f(%d)" % p_x)
f(p_x)
func test():
prints(A.x, B.x)
A.x = 1 # GH-77098 p.2
prints(A.x, B.x)
B.x = 2
prints(A.x, B.x)
A.sf(3)
B.sf(4)
B.sg(5)
var b := B.new()
b.f(6)
b.g(7)
b.h(8)