godot/scene/3d/physics
Ricardo Buring 80c600d86b Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
2024-04-19 19:40:01 +02:00
..
joints Split monolithic physics class files 2024-02-27 11:18:16 +01:00
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
area_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
area_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
character_body_3d.cpp Fix move_and_slide wall slide acceleration (3D) 2024-04-19 19:40:01 +02:00
character_body_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
collision_object_3d.cpp Rename some arguments called "position" 2024-03-27 01:28:24 +01:00
collision_object_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_polygon_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_polygon_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
kinematic_collision_3d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kinematic_collision_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physical_bone_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physical_bone_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physics_body_3d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physics_body_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
ray_cast_3d.cpp Fix RayCast3D's debug draw transform not updating 2024-04-17 11:21:53 -03:00
ray_cast_3d.h Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
rigid_body_3d.cpp Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision 2024-03-14 22:35:16 +01:00
rigid_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
shape_cast_3d.cpp Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
shape_cast_3d.h Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
spring_arm_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
spring_arm_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
vehicle_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
vehicle_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00