godot/scene
floppyhammer 4628ab2a15
ImproveCompletionPanelPositionInShaderEditor
(cherry picked from commit e927a9fef0)
2021-04-29 11:35:52 +02:00
..
2d [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
3d Fix joint RID not being passed to _set in PhysicalBone 2021-04-29 11:30:17 +02:00
animation Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-17 10:51:22 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui ImproveCompletionPanelPositionInShaderEditor 2021-04-29 11:35:52 +02:00
main allow input echo when changing ui focus 2021-04-29 11:27:56 +02:00
resources Allow renaming bones and blendshapes. 2021-04-29 11:27:56 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Scene: Remove unused `mesh_materials` StringNames 2021-04-26 12:20:28 +02:00
scene_string_names.h Scene: Remove unused `mesh_materials` StringNames 2021-04-26 12:20:28 +02:00