godot/misc/dist
Fabio Alessandrelli 45a67fab35 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:13:44 +01:00
..
docker Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:13:44 +01:00
ios_xcode Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`." 2021-01-27 21:53:16 +01:00
linux Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
osx_template.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
osx_tools.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
shell Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp_template Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
windows Add files to create a Windows editor installer using Inno Setup 2020-11-17 12:01:59 +01:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00