godot/modules/mono/editor
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
..
Godot.NET.Sdk Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
bindings_generator.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
bindings_generator.h Fix PackedInt64Array typo in bindings_generator.h 2021-09-03 18:54:40 +02:00
code_completion.cpp Fix autoloads iteration 2021-09-12 13:22:18 +02:00
code_completion.h
editor_internal_calls.cpp Add editor keyboard shortcut for Mono Build solution button 2021-09-14 13:13:00 +01:00
editor_internal_calls.h
godotsharp_export.cpp Replace remaining uses of `NULL` with `nullptr` 2021-04-29 11:53:27 +02:00
godotsharp_export.h