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area.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
area.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
baked_light.cpp
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
baked_light.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
body_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
body_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
bone_attachment.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
bone_attachment.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
camera.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
camera.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
car_body.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
car_body.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
character_camera.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
character_camera.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_object.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_object.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editable_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editable_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
follow_camera.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
follow_camera.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
interpolated_camera.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
interpolated_camera.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
light.cpp
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Lots of 3D improvements:
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2014-05-04 22:50:23 -03:00 |
light.h
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Lots of 3D improvements:
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2014-05-04 22:50:23 -03:00 |
mesh_instance.cpp
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Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
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2014-05-13 13:25:24 +08:00 |
mesh_instance.h
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Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
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2014-05-13 13:25:24 +08:00 |
multimesh_instance.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
multimesh_instance.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
optimized_spatial_scene.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
optimized_spatial_scene.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
path.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
path.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
physics_body.cpp
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
physics_body.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
physics_joint.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
physics_joint.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
portal.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
portal.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
position_3d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
position_3d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
proximity_group.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
proximity_group.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
quad.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
quad.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
ray_cast.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
ray_cast.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
room_instance.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
room_instance.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scenario_fx.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scenario_fx.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
skeleton.cpp
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-fixed bug importing skeletons
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2014-02-23 10:35:05 -03:00 |
skeleton.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_indexer.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_indexer.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_player.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_player.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_sample_player.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_sample_player.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_stream_player.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_stream_player.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
test_cube.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
test_cube.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
visibility_notifier.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
visibility_notifier.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
visual_instance.cpp
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Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
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2014-05-13 13:25:24 +08:00 |
visual_instance.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |