godot/scene
PouleyKetchoupp 91fdf7c15b Fix Skeleton3D regression when bones are not sorted from root to leaves
Tentative fix for missing bones when bones are not sorted as expected.
For example, if the root comes last, all child bones are removed and
the skeleton ends up with just the root.
2021-08-17 08:31:38 -07:00
..
2d Correct jitter and clean code 2021-08-16 17:17:24 +02:00
3d Fix Skeleton3D regression when bones are not sorted from root to leaves 2021-08-17 08:31:38 -07:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Merge pull request #51760 from requizm/fix/deleteallselection 2021-08-17 09:58:57 +02:00
main fix bug on window notification propagation 2021-08-17 14:07:53 +09:00
resources Merge pull request #51651 from pycbouh/editor-merge-custom-theme 2021-08-17 13:13:08 +02:00
register_scene_types.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00