Godot Engine – Multi-platform 2D and 3D game engine
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Hinsbart 9201b5a27c Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION. 2016-04-23 15:26:07 +02:00
demos Merge pull request #4169 from slapin/ik 2016-04-06 18:32:38 +02:00
doc Add a python script to check the current doc status 2016-04-22 18:32:15 +03:00
drivers Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. 2016-04-20 17:49:48 +10:00
main Always set default clear color 2016-04-15 19:20:50 +02:00
modules Merge pull request #4302 from Anarchid/gridmap-navmesh 2016-04-20 21:12:35 +02:00
platform Merge pull request #4377 from eska014/web-keys 2016-04-19 21:10:00 +02:00
scene Adds a remove class item option in the theme editor. 2016-04-21 11:58:53 +10:00
servers Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d 2016-04-12 13:17:26 +02:00
tools Adds a remove class item option in the theme editor. 2016-04-21 11:58:53 +10:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Remove trailing spaces 2016-04-02 20:26:12 +02:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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