godot/servers/visual
Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
..
SCsub
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
shader_language.cpp Fix unused variable warnings 2017-09-08 15:03:53 +02:00
shader_language.h Style: Apply clang-format to @reduz's changes 2017-09-13 09:13:34 +02:00
shader_types.cpp Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
shader_types.h removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp Disable antialiasing for CanvasItem triangle arrays 2017-08-28 23:37:42 +02:00
visual_server_canvas.h
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp
visual_server_raster.h Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00
visual_server_scene.cpp Merge pull request #10908 from hpvb/fix-unused-variables 2017-09-12 12:55:53 +02:00
visual_server_scene.h
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00