godot/scene
Hugo Locurcio b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
..
2d Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
3d Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
animation Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gui Merge pull request #49798 from pycbouh/tree-lines-items-draw-order 2021-06-21 20:54:51 +02:00
main [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
resources Allow a top and bottom radius equal to 0 in CylinderMesh 2021-06-23 18:50:10 +02:00
register_scene_types.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
scene_string_names.h Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00