godot/tools/editor/script_editor_debugger.h

136 lines
4.0 KiB
C++

/*************************************************************************/
/* script_editor_debugger.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_EDITOR_DEBUGGER_H
#define SCRIPT_EDITOR_DEBUGGER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "core/io/tcp_server.h"
#include "core/io/packet_peer.h"
class Tree;
class PropertyEditor;
class EditorNode;
class ScriptEditorDebuggerVariables;
class LineEdit;
class TabContainer;
class RichTextLabel;
class TextureButton;
class AcceptDialog;
class TreeItem;
class HSplitContainer;
class ScriptEditorDebugger : public Control {
OBJ_TYPE( ScriptEditorDebugger, Control );
AcceptDialog *msgdialog;
LineEdit *clicked_ctrl;
LineEdit *clicked_ctrl_type;
Tree *scene_tree;
HSplitContainer *info;
Button *scene_tree_refresh;
TextureButton *tb;
TabContainer *tabs;
Label *reason;
bool log_forced_visible;
ScriptEditorDebuggerVariables *variables;
Button *step;
Button *next;
Button *back;
Button *forward;
Button *dobreak;
Button *docontinue;
List<Vector<float> > perf_history;
Vector<float> perf_max;
Vector<TreeItem*> perf_items;
Tree *perf_monitors;
Control *perf_draw;
Tree *stack_dump;
PropertyEditor *inspector;
Ref<TCP_Server> server;
Ref<StreamPeerTCP> connection;
Ref<PacketPeerStream> ppeer;
String message_type;
Array message;
int pending_in_queue;
EditorNode *editor;
bool breaked;
void _performance_draw();
void _performance_select(Object *, int, bool);
void _stack_dump_frame_selected();
void _output_clear();
void _hide_request();
void _scene_tree_request();
void _parse_message(const String& p_msg,const Array& p_data);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void start();
void pause();
void unpause();
void stop();
void debug_next();
void debug_step();
void debug_break();
void debug_continue();
String get_var_value(const String& p_var) const;
virtual Size2 get_minimum_size() const;
ScriptEditorDebugger(EditorNode *p_editor=NULL);
~ScriptEditorDebugger();
};
#endif // SCRIPT_EDITOR_DEBUGGER_H