godot/tools/editor/settings_config_dialog.h

85 lines
3.1 KiB
C++

/*************************************************************************/
/* settings_config_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SETTINGS_CONFIG_DIALOG_H
#define SETTINGS_CONFIG_DIALOG_H
#include "property_editor.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/rich_text_label.h"
class EditorSettingsDialog : public AcceptDialog {
OBJ_TYPE(EditorSettingsDialog,AcceptDialog);
ConfirmationDialog *install_confirm;
bool updating;
ConfirmationDialog *plugin_setting;
String plugin_setting_edit;
RichTextLabel *plugin_description;
TabContainer *tabs;
Button *rescan_plugins;
Tree *plugins;
PropertyEditor *property_editor;
Timer *timer;
virtual void cancel_pressed();
virtual void ok_pressed();
void _plugin_edited();
void _plugin_settings(Object *p_obj,int p_cell,int p_index);
void _settings_changed();
void _settings_save();
void _plugin_install();
void _notification(int p_what);
void _rescan_plugins();
void _update_plugins();
protected:
static void _bind_methods();
public:
void popup_edit_settings();
EditorSettingsDialog();
};
#endif // SETTINGS_CONFIG_DIALOG_H