godot/tools/pck/pck_packer.h
Juan Linietsky 678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00

32 lines
489 B
C++

#include "core/object.h"
class FileAccess;
class PCKPacker : public Object {
OBJ_TYPE(PCKPacker, Object);
FileAccess* file;
int alignment;
static void _bind_methods();
struct File {
String path;
String src_path;
int size;
uint64_t offset_offset;
};
Vector<File> files;
public:
Error pck_start(const String& p_file, int p_alignment);
Error add_file(const String& p_file, const String& p_src);
Error flush(bool p_verbose = false);
PCKPacker();
~PCKPacker();
};