Godot Engine – Multi-platform 2D and 3D game engine
Go to file
bruvzg 92377f4b20
[macOS] Request camera permission before session init.
(cherry picked from commit e6801a098e)
2021-09-19 11:31:14 +02:00
.github [CI] Refactor CI actions, use sub-actions, matrices. 2021-09-14 19:19:13 +02:00
core Remove `#ifdefs` for handling compilation with Visual Studio < 2015 2021-09-19 11:30:22 +02:00
doc improving note on HTTPRequest class under the request method documentation 2021-09-19 11:30:21 +02:00
drivers Merge pull request #52243 from Pineapple/fix-light-internal 2021-09-14 14:21:22 +02:00
editor Close built-in script from any scene 2021-09-19 11:30:29 +02:00
main [3.x] Backport Accept global classes for MainLoop type in project settings 2021-09-06 23:18:06 +08:00
misc Print colored diffs when there are formatting failures in CI 2021-09-14 13:41:26 +02:00
modules [macOS] Request camera permission before session init. 2021-09-19 11:31:14 +02:00
platform fix fullscreen issue on macOS 2021-09-19 11:30:21 +02:00
scene Write node groups one a single line when saving a `.tscn` file 2021-09-19 11:30:21 +02:00
servers [HTML5] Use browser mix rate by default on the Web. 2021-09-15 20:36:19 +02:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct
compat.py
gles_builders.py
icon.png
icon.svg
logo.png
logo.svg
methods.py
platform_methods.py
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs