godot/servers/rendering/rasterizer_rd
Rémi Verschelde c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex]
The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.

Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.

Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
2020-05-18 10:58:14 +02:00
..
shaders GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_scene_high_end_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_scene_high_end_rd.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_scene_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_scene_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_storage_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_storage_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_compiler_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_compiler_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00