godot/modules/mono/glue/runtime_interop.cpp
Ignacio Roldán Etcheverry 92503ae8db C#: Add source generator for properties and exports default values
The editor no longer needs to create temporary instances to get the
default values. The initializer values of the exported properties are
still evaluated at runtime. For example, in the following example,
`GetInitialValue()` will be called when first looks for default values:

```
[Export] int MyValue = GetInitialValue();
```

Exporting fields with a non-supported type now results in a compiler
error rather than a runtime error when the script is used.
2022-08-22 03:36:51 +02:00

1465 lines
52 KiB
C++

/*************************************************************************/
/* runtime_interop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/config/engine.h"
#include "core/io/marshalls.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
#include "core/os/os.h"
#include "core/string/string_name.h"
#include "../interop_types.h"
#include "modules/mono/csharp_script.h"
#include "modules/mono/managed_callable.h"
#include "modules/mono/mono_gd/gd_mono_cache.h"
#include "modules/mono/signal_awaiter_utils.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
#define MAYBE_UNUSED [[maybe_unused]]
#else
#define MAYBE_UNUSED
#endif
#ifdef __GNUC__
#define GD_PINVOKE_EXPORT MAYBE_UNUSED __attribute__((visibility("default")))
#elif defined(_WIN32)
#define GD_PINVOKE_EXPORT MAYBE_UNUSED __declspec(dllexport)
#else
#define GD_PINVOKE_EXPORT MAYBE_UNUSED
#endif
// For ArrayPrivate and DictionaryPrivate
static_assert(sizeof(SafeRefCount) == sizeof(uint32_t));
typedef Object *(*godotsharp_class_creation_func)();
GD_PINVOKE_EXPORT MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const StringName *p_methodname) {
return ClassDB::get_method(*p_classname, *p_methodname);
}
GD_PINVOKE_EXPORT godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname);
if (class_info) {
return class_info->creation_func;
}
return nullptr;
}
GD_PINVOKE_EXPORT Object *godotsharp_engine_get_singleton(const String *p_name) {
return Engine::get_singleton()->get_singleton_object(*p_name);
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_object_get_associated_gchandle(Object *p_ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
#endif
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
return cs_instance->get_gchandle_intptr();
}
return { nullptr };
}
}
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
return !gchandle.is_released() ? gchandle.get_intptr() : GCHandleIntPtr{ nullptr };
}
}
return { nullptr };
}
GD_PINVOKE_EXPORT void godotsharp_internal_object_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
#endif
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
cs_instance->mono_object_disposed(p_gchandle_to_free);
p_ptr->set_script_instance(nullptr);
}
return;
}
}
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
if (!script_binding.gchandle.is_released()) {
CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
}
}
}
}
GD_PINVOKE_EXPORT void godotsharp_internal_refcounted_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free, bool p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
bool remove_script_instance;
cs_instance->mono_object_disposed_baseref(p_gchandle_to_free, p_is_finalizer,
delete_owner, remove_script_instance);
if (delete_owner) {
memdelete(rc);
} else if (remove_script_instance) {
rc->set_script_instance(nullptr);
}
}
return;
}
}
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
if (rc->unreference()) {
memdelete(rc);
} else {
void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
if (!script_binding.gchandle.is_released()) {
CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
}
}
}
}
}
GD_PINVOKE_EXPORT void godotsharp_internal_object_connect_event_signal(Object *p_ptr, const StringName *p_event_signal) {
CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (csharp_instance) {
csharp_instance->connect_event_signal(*p_event_signal);
}
}
GD_PINVOKE_EXPORT int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
StringName signal = p_signal ? *p_signal : StringName();
return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
CRASH_COND(!r_has_cs_script_instance);
#endif
if (p_unmanaged->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
if (cs_instance) {
*r_has_cs_script_instance = true;
return cs_instance->get_gchandle_intptr();
}
}
*r_has_cs_script_instance = false;
return { nullptr };
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
#endif
void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
ERR_FAIL_NULL_V(data, { nullptr });
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
return script_binding.gchandle.get_intptr();
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
#endif
void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
ERR_FAIL_NULL_V(data, { nullptr });
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
MonoGCHandleData &gchandle = script_binding.gchandle;
// TODO: Possible data race?
CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value);
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
script_binding.inited = false;
// Create a new one
#ifdef DEBUG_ENABLED
CRASH_COND(script_binding.type_name == StringName());
#endif
bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name);
ERR_FAIL_COND_V_MSG(!parent_is_object_class, { nullptr },
"Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'.");
GCHandleIntPtr strong_gchandle =
GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
&script_binding.type_name, p_unmanaged);
ERR_FAIL_NULL_V(strong_gchandle.value, { nullptr });
gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
script_binding.inited = true;
// Tie managed to unmanaged
RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
rc->reference();
CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return gchandle.get_intptr();
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {
CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {
CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
}
GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() {
CSharpScript *script = memnew(CSharpScript);
CRASH_COND(!script);
return script;
}
GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
memnew_placement(r_output, Array);
for (int i = 0; i < p_input->size(); ++i) {
if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) {
r_output->push_back(p_input[i]);
}
}
}
GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) {
memnew_placement(r_output, Array);
for (int i = 0; i < p_input->size(); ++i) {
CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance());
if (si != nullptr) {
r_output->push_back(p_input[i]);
}
}
}
GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
p_instance->~Ref();
}
GD_PINVOKE_EXPORT void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) {
memnew_placement(r_dest, StringName(*p_name));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) {
memnew_placement(r_dest, NodePath(*p_name));
}
GD_PINVOKE_EXPORT void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) {
memnew_placement(r_dest, String(p_name->operator String()));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) {
memnew_placement(r_dest, String(p_np->operator String()));
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedByteArray);
PackedByteArray *array = reinterpret_cast<PackedByteArray *>(&ret);
array->resize(p_length);
uint8_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(uint8_t));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedInt32Array);
PackedInt32Array *array = reinterpret_cast<PackedInt32Array *>(&ret);
array->resize(p_length);
int32_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(int32_t));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedInt64Array);
PackedInt64Array *array = reinterpret_cast<PackedInt64Array *>(&ret);
array->resize(p_length);
int64_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(int64_t));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedFloat32Array);
PackedFloat32Array *array = reinterpret_cast<PackedFloat32Array *>(&ret);
array->resize(p_length);
float *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(float));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedFloat64Array);
PackedFloat64Array *array = reinterpret_cast<PackedFloat64Array *>(&ret);
array->resize(p_length);
double *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(double));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedVector2Array);
PackedVector2Array *array = reinterpret_cast<PackedVector2Array *>(&ret);
array->resize(p_length);
Vector2 *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Vector2));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedVector3Array);
PackedVector3Array *array = reinterpret_cast<PackedVector3Array *>(&ret);
array->resize(p_length);
Vector3 *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Vector3));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedColorArray);
PackedColorArray *array = reinterpret_cast<PackedColorArray *>(&ret);
array->resize(p_length);
Color *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Color));
return ret;
}
GD_PINVOKE_EXPORT void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) {
r_dest->append(*p_element);
}
GD_PINVOKE_EXPORT void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
memnew_placement(r_callable, Callable(managed_callable));
}
GD_PINVOKE_EXPORT bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable,
GCHandleIntPtr *r_delegate_handle, Object **r_object, StringName *r_name) {
if (p_callable->is_custom()) {
CallableCustom *custom = p_callable->get_custom();
CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func();
if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) {
ManagedCallable *managed_callable = static_cast<ManagedCallable *>(custom);
*r_delegate_handle = managed_callable->get_delegate();
*r_object = nullptr;
memnew_placement(r_name, StringName());
return true;
} else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) {
SignalAwaiterCallable *signal_awaiter_callable = static_cast<SignalAwaiterCallable *>(custom);
*r_delegate_handle = { nullptr };
*r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object());
memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal()));
return true;
} else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) {
EventSignalCallable *event_signal_callable = static_cast<EventSignalCallable *>(custom);
*r_delegate_handle = { nullptr };
*r_object = ObjectDB::get_instance(event_signal_callable->get_object());
memnew_placement(r_name, StringName(event_signal_callable->get_signal()));
return true;
}
// Some other CallableCustom. We only support ManagedCallable.
*r_delegate_handle = { nullptr };
*r_object = nullptr;
memnew_placement(r_name, StringName());
return false;
} else {
*r_delegate_handle = { nullptr };
*r_object = ObjectDB::get_instance(p_callable->get_object_id());
memnew_placement(r_name, StringName(p_callable->get_method()));
return true;
}
}
GD_PINVOKE_EXPORT godot_variant godotsharp_callable_call(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
godot_variant ret;
memnew_placement(&ret, Variant);
Variant *ret_val = (Variant *)&ret;
p_callable->callp(p_args, p_arg_count, *ret_val, *p_call_error);
return ret;
}
GD_PINVOKE_EXPORT void godotsharp_callable_call_deferred(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count) {
p_callable->call_deferredp(p_args, p_arg_count);
}
// GDNative functions
// gdnative.h
GD_PINVOKE_EXPORT void godotsharp_method_bind_ptrcall(MethodBind *p_method_bind, Object *p_instance, const void **p_args, void *p_ret) {
p_method_bind->ptrcall(p_instance, p_args, p_ret);
}
GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(MethodBind *p_method_bind, Object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
godot_variant ret;
memnew_placement(&ret, Variant());
Variant *ret_val = (Variant *)&ret;
*ret_val = p_method_bind->call(p_instance, (const Variant **)p_args, p_arg_count, *p_call_error);
return ret;
}
// variant.h
GD_PINVOKE_EXPORT void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) {
memnew_placement(r_dest, Variant(*p_s));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_node_path(godot_variant *r_dest, const NodePath *p_np) {
memnew_placement(r_dest, Variant(*p_np));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_object(godot_variant *r_dest, const Object *p_obj) {
memnew_placement(r_dest, Variant(p_obj));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) {
memnew_placement(r_dest, Variant(*p_t2d));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_vector4(godot_variant *r_dest, const Vector4 *p_vec4) {
memnew_placement(r_dest, Variant(*p_vec4));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_vector4i(godot_variant *r_dest, const Vector4i *p_vec4i) {
memnew_placement(r_dest, Variant(*p_vec4i));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
memnew_placement(r_dest, Variant(*p_basis));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) {
memnew_placement(r_dest, Variant(*p_trans));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) {
memnew_placement(r_dest, Variant(*p_proj));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) {
memnew_placement(r_dest, Variant(*p_aabb));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) {
memnew_placement(r_dest, Variant(*p_dict));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) {
memnew_placement(r_dest, Variant(*p_arr));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) {
memnew_placement(r_dest, Variant(*p_pba));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) {
memnew_placement(r_dest, Variant(*p_pia));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) {
memnew_placement(r_dest, Variant(*p_pia));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const PackedFloat32Array *p_pra) {
memnew_placement(r_dest, Variant(*p_pra));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const PackedFloat64Array *p_pra) {
memnew_placement(r_dest, Variant(*p_pra));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const PackedStringArray *p_psa) {
memnew_placement(r_dest, Variant(*p_psa));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const PackedVector2Array *p_pv2a) {
memnew_placement(r_dest, Variant(*p_pv2a));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const PackedVector3Array *p_pv3a) {
memnew_placement(r_dest, Variant(*p_pv3a));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) {
memnew_placement(r_dest, Variant(*p_pca));
}
GD_PINVOKE_EXPORT bool godotsharp_variant_as_bool(const Variant *p_self) {
return p_self->operator bool();
}
GD_PINVOKE_EXPORT int64_t godotsharp_variant_as_int(const Variant *p_self) {
return p_self->operator int64_t();
}
GD_PINVOKE_EXPORT double godotsharp_variant_as_float(const Variant *p_self) {
return p_self->operator double();
}
GD_PINVOKE_EXPORT godot_string godotsharp_variant_as_string(const Variant *p_self) {
godot_string raw_dest;
String *dest = (String *)&raw_dest;
memnew_placement(dest, String(p_self->operator String()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_vector2 godotsharp_variant_as_vector2(const Variant *p_self) {
godot_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest;
memnew_placement(dest, Vector2(p_self->operator Vector2()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_vector2i godotsharp_variant_as_vector2i(const Variant *p_self) {
godot_vector2i raw_dest;
Vector2i *dest = (Vector2i *)&raw_dest;
memnew_placement(dest, Vector2i(p_self->operator Vector2i()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) {
godot_rect2 raw_dest;
Rect2 *dest = (Rect2 *)&raw_dest;
memnew_placement(dest, Rect2(p_self->operator Rect2()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) {
godot_rect2i raw_dest;
Rect2i *dest = (Rect2i *)&raw_dest;
memnew_placement(dest, Rect2i(p_self->operator Rect2i()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) {
godot_vector3 raw_dest;
Vector3 *dest = (Vector3 *)&raw_dest;
memnew_placement(dest, Vector3(p_self->operator Vector3()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_vector3i godotsharp_variant_as_vector3i(const Variant *p_self) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
memnew_placement(dest, Vector3i(p_self->operator Vector3i()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_transform2d godotsharp_variant_as_transform2d(const Variant *p_self) {
godot_transform2d raw_dest;
Transform2D *dest = (Transform2D *)&raw_dest;
memnew_placement(dest, Transform2D(p_self->operator Transform2D()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_vector4 godotsharp_variant_as_vector4(const Variant *p_self) {
godot_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
memnew_placement(dest, Vector4(p_self->operator Vector4()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_vector4i godotsharp_variant_as_vector4i(const Variant *p_self) {
godot_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
memnew_placement(dest, Vector4i(p_self->operator Vector4i()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_plane godotsharp_variant_as_plane(const Variant *p_self) {
godot_plane raw_dest;
Plane *dest = (Plane *)&raw_dest;
memnew_placement(dest, Plane(p_self->operator Plane()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_quaternion godotsharp_variant_as_quaternion(const Variant *p_self) {
godot_quaternion raw_dest;
Quaternion *dest = (Quaternion *)&raw_dest;
memnew_placement(dest, Quaternion(p_self->operator Quaternion()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_aabb godotsharp_variant_as_aabb(const Variant *p_self) {
godot_aabb raw_dest;
AABB *dest = (AABB *)&raw_dest;
memnew_placement(dest, AABB(p_self->operator ::AABB()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_basis godotsharp_variant_as_basis(const Variant *p_self) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
memnew_placement(dest, Basis(p_self->operator Basis()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_transform3d godotsharp_variant_as_transform3d(const Variant *p_self) {
godot_transform3d raw_dest;
Transform3D *dest = (Transform3D *)&raw_dest;
memnew_placement(dest, Transform3D(p_self->operator Transform3D()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_projection godotsharp_variant_as_projection(const Variant *p_self) {
godot_projection raw_dest;
Projection *dest = (Projection *)&raw_dest;
memnew_placement(dest, Projection(p_self->operator Projection()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_color godotsharp_variant_as_color(const Variant *p_self) {
godot_color raw_dest;
Color *dest = (Color *)&raw_dest;
memnew_placement(dest, Color(p_self->operator Color()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_string_name godotsharp_variant_as_string_name(const Variant *p_self) {
godot_string_name raw_dest;
StringName *dest = (StringName *)&raw_dest;
memnew_placement(dest, StringName(p_self->operator StringName()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_node_path godotsharp_variant_as_node_path(const Variant *p_self) {
godot_node_path raw_dest;
NodePath *dest = (NodePath *)&raw_dest;
memnew_placement(dest, NodePath(p_self->operator NodePath()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_rid godotsharp_variant_as_rid(const Variant *p_self) {
godot_rid raw_dest;
RID *dest = (RID *)&raw_dest;
memnew_placement(dest, RID(p_self->operator ::RID()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_callable godotsharp_variant_as_callable(const Variant *p_self) {
godot_callable raw_dest;
Callable *dest = (Callable *)&raw_dest;
memnew_placement(dest, Callable(p_self->operator Callable()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_signal godotsharp_variant_as_signal(const Variant *p_self) {
godot_signal raw_dest;
Signal *dest = (Signal *)&raw_dest;
memnew_placement(dest, Signal(p_self->operator Signal()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_dictionary godotsharp_variant_as_dictionary(const Variant *p_self) {
godot_dictionary raw_dest;
Dictionary *dest = (Dictionary *)&raw_dest;
memnew_placement(dest, Dictionary(p_self->operator Dictionary()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_array godotsharp_variant_as_array(const Variant *p_self) {
godot_array raw_dest;
Array *dest = (Array *)&raw_dest;
memnew_placement(dest, Array(p_self->operator Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_byte_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedByteArray *dest = (PackedByteArray *)&raw_dest;
memnew_placement(dest, PackedByteArray(p_self->operator PackedByteArray()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_int32_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedInt32Array *dest = (PackedInt32Array *)&raw_dest;
memnew_placement(dest, PackedInt32Array(p_self->operator PackedInt32Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_int64_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedInt64Array *dest = (PackedInt64Array *)&raw_dest;
memnew_placement(dest, PackedInt64Array(p_self->operator PackedInt64Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_float32_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest;
memnew_placement(dest, PackedFloat32Array(p_self->operator PackedFloat32Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_float64_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest;
memnew_placement(dest, PackedFloat64Array(p_self->operator PackedFloat64Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_string_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedStringArray *dest = (PackedStringArray *)&raw_dest;
memnew_placement(dest, PackedStringArray(p_self->operator PackedStringArray()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_vector2_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedVector2Array *dest = (PackedVector2Array *)&raw_dest;
memnew_placement(dest, PackedVector2Array(p_self->operator PackedVector2Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedVector3Array *dest = (PackedVector3Array *)&raw_dest;
memnew_placement(dest, PackedVector3Array(p_self->operator PackedVector3Array()));
return raw_dest;
}
GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedColorArray *dest = (PackedColorArray *)&raw_dest;
memnew_placement(dest, PackedColorArray(p_self->operator PackedColorArray()));
return raw_dest;
}
GD_PINVOKE_EXPORT bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) {
return *reinterpret_cast<const Variant *>(p_a) == *reinterpret_cast<const Variant *>(p_b);
}
// string.h
GD_PINVOKE_EXPORT void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
memnew_placement(r_dest, String());
r_dest->parse_utf16(p_contents);
}
// string_name.h
GD_PINVOKE_EXPORT void godotsharp_string_name_new_copy(StringName *r_dest, const StringName *p_src) {
memnew_placement(r_dest, StringName(*p_src));
}
// node_path.h
GD_PINVOKE_EXPORT void godotsharp_node_path_new_copy(NodePath *r_dest, const NodePath *p_src) {
memnew_placement(r_dest, NodePath(*p_src));
}
// array.h
GD_PINVOKE_EXPORT void godotsharp_array_new(Array *r_dest) {
memnew_placement(r_dest, Array);
}
GD_PINVOKE_EXPORT void godotsharp_array_new_copy(Array *r_dest, const Array *p_src) {
memnew_placement(r_dest, Array(*p_src));
}
GD_PINVOKE_EXPORT godot_variant *godotsharp_array_ptrw(godot_array *p_self) {
return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
}
// dictionary.h
GD_PINVOKE_EXPORT void godotsharp_dictionary_new(Dictionary *r_dest) {
memnew_placement(r_dest, Dictionary);
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) {
memnew_placement(r_dest, Dictionary(*p_src));
}
// destroy functions
GD_PINVOKE_EXPORT void godotsharp_packed_byte_array_destroy(PackedByteArray *p_self) {
p_self->~PackedByteArray();
}
GD_PINVOKE_EXPORT void godotsharp_packed_int32_array_destroy(PackedInt32Array *p_self) {
p_self->~PackedInt32Array();
}
GD_PINVOKE_EXPORT void godotsharp_packed_int64_array_destroy(PackedInt64Array *p_self) {
p_self->~PackedInt64Array();
}
GD_PINVOKE_EXPORT void godotsharp_packed_float32_array_destroy(PackedFloat32Array *p_self) {
p_self->~PackedFloat32Array();
}
GD_PINVOKE_EXPORT void godotsharp_packed_float64_array_destroy(PackedFloat64Array *p_self) {
p_self->~PackedFloat64Array();
}
GD_PINVOKE_EXPORT void godotsharp_packed_string_array_destroy(PackedStringArray *p_self) {
p_self->~PackedStringArray();
}
GD_PINVOKE_EXPORT void godotsharp_packed_vector2_array_destroy(PackedVector2Array *p_self) {
p_self->~PackedVector2Array();
}
GD_PINVOKE_EXPORT void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) {
p_self->~PackedVector3Array();
}
GD_PINVOKE_EXPORT void godotsharp_packed_color_array_destroy(PackedColorArray *p_self) {
p_self->~PackedColorArray();
}
GD_PINVOKE_EXPORT void godotsharp_variant_destroy(Variant *p_self) {
p_self->~Variant();
}
GD_PINVOKE_EXPORT void godotsharp_string_destroy(String *p_self) {
p_self->~String();
}
GD_PINVOKE_EXPORT void godotsharp_string_name_destroy(StringName *p_self) {
p_self->~StringName();
}
GD_PINVOKE_EXPORT void godotsharp_node_path_destroy(NodePath *p_self) {
p_self->~NodePath();
}
GD_PINVOKE_EXPORT void godotsharp_signal_destroy(Signal *p_self) {
p_self->~Signal();
}
GD_PINVOKE_EXPORT void godotsharp_callable_destroy(Callable *p_self) {
p_self->~Callable();
}
GD_PINVOKE_EXPORT void godotsharp_array_destroy(Array *p_self) {
p_self->~Array();
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_destroy(Dictionary *p_self) {
p_self->~Dictionary();
}
// Array
GD_PINVOKE_EXPORT int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
p_self->append(*p_item);
return p_self->size();
}
GD_PINVOKE_EXPORT void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
}
GD_PINVOKE_EXPORT int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) {
return p_self->find(*p_item);
}
GD_PINVOKE_EXPORT void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
p_self->insert(p_index, *p_item);
}
GD_PINVOKE_EXPORT void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
p_self->remove_at(p_index);
}
GD_PINVOKE_EXPORT int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
GD_PINVOKE_EXPORT void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
// Dictionary
GD_PINVOKE_EXPORT bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) {
const Variant *ret = p_self->getptr(*p_key);
if (ret == nullptr) {
memnew_placement(r_value, Variant());
return false;
}
memnew_placement(r_value, Variant(*ret));
return true;
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
p_self->operator[](*p_key) = *p_value;
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->keys()));
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->values()));
}
GD_PINVOKE_EXPORT int32_t godotsharp_dictionary_count(const Dictionary *p_self) {
return p_self->size();
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) {
memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index)));
memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index)));
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
p_self->operator[](*p_key) = *p_value;
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_clear(Dictionary *p_self) {
p_self->clear();
}
GD_PINVOKE_EXPORT bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) {
return p_self->has(*p_key);
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) {
memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
}
GD_PINVOKE_EXPORT bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
return p_self->erase(*p_key);
}
GD_PINVOKE_EXPORT void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) {
memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer()));
}
GD_PINVOKE_EXPORT void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) {
memnew_placement(r_md5_text, String(p_self->md5_text()));
}
GD_PINVOKE_EXPORT int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) {
return p_self->rfind(*p_what, p_from);
}
GD_PINVOKE_EXPORT int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) {
return p_self->rfindn(*p_what, p_from);
}
GD_PINVOKE_EXPORT void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) {
memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer()));
}
GD_PINVOKE_EXPORT void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) {
memnew_placement(r_sha256_text, String(p_self->sha256_text()));
}
GD_PINVOKE_EXPORT void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) {
memnew_placement(r_simplified_path, String(p_self->simplify_path()));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_get_concatenated_names(const NodePath *p_self, String *r_subnames) {
memnew_placement(r_subnames, String(p_self->get_concatenated_names()));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) {
memnew_placement(r_subnames, String(p_self->get_concatenated_subnames()));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) {
memnew_placement(r_name, String(p_self->get_name(p_idx)));
}
GD_PINVOKE_EXPORT int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) {
return p_self->get_name_count();
}
GD_PINVOKE_EXPORT void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) {
memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
}
GD_PINVOKE_EXPORT int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
return p_self->get_subname_count();
}
GD_PINVOKE_EXPORT bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
return p_self->is_absolute();
}
GD_PINVOKE_EXPORT void godotsharp_randomize() {
Math::randomize();
}
GD_PINVOKE_EXPORT uint32_t godotsharp_randi() {
return Math::rand();
}
GD_PINVOKE_EXPORT float godotsharp_randf() {
return Math::randf();
}
GD_PINVOKE_EXPORT int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) {
return Math::random(p_from, p_to);
}
GD_PINVOKE_EXPORT double godotsharp_randf_range(double p_from, double p_to) {
return Math::random(p_from, p_to);
}
GD_PINVOKE_EXPORT double godotsharp_randfn(double p_mean, double p_deviation) {
return Math::randfn(p_mean, p_deviation);
}
GD_PINVOKE_EXPORT void godotsharp_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
GD_PINVOKE_EXPORT uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) {
uint32_t ret = Math::rand_from_seed(&p_seed);
*r_new_seed = p_seed;
return ret;
}
GD_PINVOKE_EXPORT void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
if (!p_ptr) {
return;
}
Ref<WeakRef> wref;
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc) {
Ref<RefCounted> r = rc;
if (!r.is_valid()) {
return;
}
wref.instantiate();
wref->set_ref(r);
} else {
wref.instantiate();
wref->set_obj(p_ptr);
}
memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
}
GD_PINVOKE_EXPORT void godotsharp_str(const godot_array *p_what, godot_string *r_ret) {
String &str = *memnew_placement(r_ret, String);
const Array &what = *reinterpret_cast<const Array *>(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0) {
str = os;
} else {
str += os;
}
}
}
GD_PINVOKE_EXPORT void godotsharp_print(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
GD_PINVOKE_EXPORT void godotsharp_print_rich(const godot_string *p_what) {
print_line_rich(*reinterpret_cast<const String *>(p_what));
}
GD_PINVOKE_EXPORT void godotsharp_printerr(const godot_string *p_what) {
print_error(*reinterpret_cast<const String *>(p_what));
}
GD_PINVOKE_EXPORT void godotsharp_printt(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
GD_PINVOKE_EXPORT void godotsharp_prints(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
GD_PINVOKE_EXPORT void godotsharp_printraw(const godot_string *p_what) {
OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
GD_PINVOKE_EXPORT void godotsharp_pusherror(const godot_string *p_str) {
ERR_PRINT(*reinterpret_cast<const String *>(p_str));
}
GD_PINVOKE_EXPORT void godotsharp_pushwarning(const godot_string *p_str) {
WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
GD_PINVOKE_EXPORT void godotsharp_var2str(const godot_variant *p_var, godot_string *r_ret) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
String &vars = *memnew_placement(r_ret, String);
VariantWriter::write_to_string(var, vars);
}
GD_PINVOKE_EXPORT void godotsharp_str2var(const godot_string *p_str, godot_variant *r_ret) {
Variant ret;
VariantParser::StreamString ss;
ss.s = *reinterpret_cast<const String *>(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINT(err_str);
ret = err_str;
}
memnew_placement(r_ret, Variant(ret));
}
GD_PINVOKE_EXPORT void godotsharp_var2bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray);
int len;
Error err = encode_variant(var, nullptr, len, p_full_objects);
ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
bytes.resize(len);
encode_variant(var, bytes.ptrw(), len, p_full_objects);
}
GD_PINVOKE_EXPORT void godotsharp_bytes2var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
const PackedByteArray *bytes = reinterpret_cast<const PackedByteArray *>(p_bytes);
Variant ret;
Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
memnew_placement(r_ret, Variant(ret));
}
GD_PINVOKE_EXPORT int godotsharp_hash(const godot_variant *p_var) {
return reinterpret_cast<const Variant *>(p_var)->hash();
}
GD_PINVOKE_EXPORT void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) {
const Variant *args[1] = { reinterpret_cast<const Variant *>(p_what) };
Callable::CallError ce;
Variant ret;
Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
memnew_placement(r_ret, Variant);
ERR_FAIL_MSG("Unable to convert parameter from '" +
Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
}
memnew_placement(r_ret, Variant(ret));
}
GD_PINVOKE_EXPORT Object *godotsharp_instance_from_id(uint64_t p_instance_id) {
return ObjectDB::get_instance(ObjectID(p_instance_id));
}
GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#ifdef DEBUG_ENABLED
// Cannot happen in C#; would get an ObjectDisposedException instead.
CRASH_COND(p_ptr == nullptr);
#endif
// Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
memnew_placement(r_str,
String("[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]"));
}
#ifdef __cplusplus
}
#endif
// We need this to prevent the functions from being stripped.
void *godotsharp_pinvoke_funcs[179] = {
(void *)godotsharp_method_bind_get_method,
(void *)godotsharp_get_class_constructor,
(void *)godotsharp_engine_get_singleton,
(void *)godotsharp_internal_object_get_associated_gchandle,
(void *)godotsharp_internal_object_disposed,
(void *)godotsharp_internal_refcounted_disposed,
(void *)godotsharp_internal_object_connect_event_signal,
(void *)godotsharp_internal_signal_awaiter_connect,
(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
(void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
(void *)godotsharp_internal_tie_native_managed_to_unmanaged,
(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
(void *)godotsharp_internal_new_csharp_script,
(void *)godotsharp_array_filter_godot_objects_by_native,
(void *)godotsharp_array_filter_godot_objects_by_non_native,
(void *)godotsharp_ref_destroy,
(void *)godotsharp_string_name_new_from_string,
(void *)godotsharp_node_path_new_from_string,
(void *)godotsharp_string_name_as_string,
(void *)godotsharp_node_path_as_string,
(void *)godotsharp_packed_byte_array_new_mem_copy,
(void *)godotsharp_packed_int32_array_new_mem_copy,
(void *)godotsharp_packed_int64_array_new_mem_copy,
(void *)godotsharp_packed_float32_array_new_mem_copy,
(void *)godotsharp_packed_float64_array_new_mem_copy,
(void *)godotsharp_packed_vector2_array_new_mem_copy,
(void *)godotsharp_packed_vector3_array_new_mem_copy,
(void *)godotsharp_packed_color_array_new_mem_copy,
(void *)godotsharp_packed_string_array_add,
(void *)godotsharp_callable_new_with_delegate,
(void *)godotsharp_callable_get_data_for_marshalling,
(void *)godotsharp_callable_call,
(void *)godotsharp_callable_call_deferred,
(void *)godotsharp_method_bind_ptrcall,
(void *)godotsharp_method_bind_call,
(void *)godotsharp_variant_new_string_name,
(void *)godotsharp_variant_new_node_path,
(void *)godotsharp_variant_new_object,
(void *)godotsharp_variant_new_transform2d,
(void *)godotsharp_variant_new_vector4,
(void *)godotsharp_variant_new_vector4i,
(void *)godotsharp_variant_new_basis,
(void *)godotsharp_variant_new_transform3d,
(void *)godotsharp_variant_new_projection,
(void *)godotsharp_variant_new_aabb,
(void *)godotsharp_variant_new_dictionary,
(void *)godotsharp_variant_new_array,
(void *)godotsharp_variant_new_packed_byte_array,
(void *)godotsharp_variant_new_packed_int32_array,
(void *)godotsharp_variant_new_packed_int64_array,
(void *)godotsharp_variant_new_packed_float32_array,
(void *)godotsharp_variant_new_packed_float64_array,
(void *)godotsharp_variant_new_packed_string_array,
(void *)godotsharp_variant_new_packed_vector2_array,
(void *)godotsharp_variant_new_packed_vector3_array,
(void *)godotsharp_variant_new_packed_color_array,
(void *)godotsharp_variant_as_bool,
(void *)godotsharp_variant_as_int,
(void *)godotsharp_variant_as_float,
(void *)godotsharp_variant_as_string,
(void *)godotsharp_variant_as_vector2,
(void *)godotsharp_variant_as_vector2i,
(void *)godotsharp_variant_as_rect2,
(void *)godotsharp_variant_as_rect2i,
(void *)godotsharp_variant_as_vector3,
(void *)godotsharp_variant_as_vector3i,
(void *)godotsharp_variant_as_transform2d,
(void *)godotsharp_variant_as_vector4,
(void *)godotsharp_variant_as_vector4i,
(void *)godotsharp_variant_as_plane,
(void *)godotsharp_variant_as_quaternion,
(void *)godotsharp_variant_as_aabb,
(void *)godotsharp_variant_as_basis,
(void *)godotsharp_variant_as_transform3d,
(void *)godotsharp_variant_as_projection,
(void *)godotsharp_variant_as_color,
(void *)godotsharp_variant_as_string_name,
(void *)godotsharp_variant_as_node_path,
(void *)godotsharp_variant_as_rid,
(void *)godotsharp_variant_as_callable,
(void *)godotsharp_variant_as_signal,
(void *)godotsharp_variant_as_dictionary,
(void *)godotsharp_variant_as_array,
(void *)godotsharp_variant_as_packed_byte_array,
(void *)godotsharp_variant_as_packed_int32_array,
(void *)godotsharp_variant_as_packed_int64_array,
(void *)godotsharp_variant_as_packed_float32_array,
(void *)godotsharp_variant_as_packed_float64_array,
(void *)godotsharp_variant_as_packed_string_array,
(void *)godotsharp_variant_as_packed_vector2_array,
(void *)godotsharp_variant_as_packed_vector3_array,
(void *)godotsharp_variant_as_packed_color_array,
(void *)godotsharp_variant_equals,
(void *)godotsharp_string_new_with_utf16_chars,
(void *)godotsharp_string_name_new_copy,
(void *)godotsharp_node_path_new_copy,
(void *)godotsharp_array_new,
(void *)godotsharp_array_new_copy,
(void *)godotsharp_array_ptrw,
(void *)godotsharp_dictionary_new,
(void *)godotsharp_dictionary_new_copy,
(void *)godotsharp_packed_byte_array_destroy,
(void *)godotsharp_packed_int32_array_destroy,
(void *)godotsharp_packed_int64_array_destroy,
(void *)godotsharp_packed_float32_array_destroy,
(void *)godotsharp_packed_float64_array_destroy,
(void *)godotsharp_packed_string_array_destroy,
(void *)godotsharp_packed_vector2_array_destroy,
(void *)godotsharp_packed_vector3_array_destroy,
(void *)godotsharp_packed_color_array_destroy,
(void *)godotsharp_variant_destroy,
(void *)godotsharp_string_destroy,
(void *)godotsharp_string_name_destroy,
(void *)godotsharp_node_path_destroy,
(void *)godotsharp_signal_destroy,
(void *)godotsharp_callable_destroy,
(void *)godotsharp_array_destroy,
(void *)godotsharp_dictionary_destroy,
(void *)godotsharp_array_add,
(void *)godotsharp_array_duplicate,
(void *)godotsharp_array_index_of,
(void *)godotsharp_array_insert,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_dictionary_try_get_value,
(void *)godotsharp_dictionary_set_value,
(void *)godotsharp_dictionary_keys,
(void *)godotsharp_dictionary_values,
(void *)godotsharp_dictionary_count,
(void *)godotsharp_dictionary_key_value_pair_at,
(void *)godotsharp_dictionary_add,
(void *)godotsharp_dictionary_clear,
(void *)godotsharp_dictionary_contains_key,
(void *)godotsharp_dictionary_duplicate,
(void *)godotsharp_dictionary_remove_key,
(void *)godotsharp_string_md5_buffer,
(void *)godotsharp_string_md5_text,
(void *)godotsharp_string_rfind,
(void *)godotsharp_string_rfindn,
(void *)godotsharp_string_sha256_buffer,
(void *)godotsharp_string_sha256_text,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_node_path_get_as_property_path,
(void *)godotsharp_node_path_get_concatenated_names,
(void *)godotsharp_node_path_get_concatenated_subnames,
(void *)godotsharp_node_path_get_name,
(void *)godotsharp_node_path_get_name_count,
(void *)godotsharp_node_path_get_subname,
(void *)godotsharp_node_path_get_subname_count,
(void *)godotsharp_node_path_is_absolute,
(void *)godotsharp_randomize,
(void *)godotsharp_randi,
(void *)godotsharp_randf,
(void *)godotsharp_randi_range,
(void *)godotsharp_randf_range,
(void *)godotsharp_randfn,
(void *)godotsharp_seed,
(void *)godotsharp_rand_from_seed,
(void *)godotsharp_weakref,
(void *)godotsharp_str,
(void *)godotsharp_print,
(void *)godotsharp_print_rich,
(void *)godotsharp_printerr,
(void *)godotsharp_printt,
(void *)godotsharp_prints,
(void *)godotsharp_printraw,
(void *)godotsharp_pusherror,
(void *)godotsharp_pushwarning,
(void *)godotsharp_var2str,
(void *)godotsharp_str2var,
(void *)godotsharp_var2bytes,
(void *)godotsharp_bytes2var,
(void *)godotsharp_hash,
(void *)godotsharp_convert,
(void *)godotsharp_instance_from_id,
(void *)godotsharp_object_to_string,
};