godot/platform
Carl Drougge deb73001ab OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
2019-08-10 21:29:45 +02:00
..
android Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
javascript Fix audio capture naming in Javascript 2019-08-09 23:22:30 +01:00
osx Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
server Added Thread Sanitizer 2019-08-07 12:01:14 +02:00
uwp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
windows fix usage of old macro when new variant intended 2019-08-09 13:10:06 +02:00
x11 OS_X11::set_window_maximized gives up after 0.5s 2019-08-10 21:29:45 +02:00
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00