204 lines
6.8 KiB
C++
204 lines
6.8 KiB
C++
/*************************************************************************/
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/* FBXTokenizer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXTokenizer.h
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* @brief FBX lexer
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*/
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#ifndef FBX_TOKENIZER_H
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#define FBX_TOKENIZER_H
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#include "FBXParseTools.h"
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#include "core/string/ustring.h"
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#include <iostream>
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#include <memory>
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#include <string>
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#include <vector>
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namespace FBXDocParser {
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/** Rough classification for text FBX tokens used for constructing the
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* basic scope hierarchy. */
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enum TokenType {
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// {
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TokenType_OPEN_BRACKET = 0,
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// }
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TokenType_CLOSE_BRACKET,
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// '"blablubb"', '2', '*14' - very general token class,
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// further processing happens at a later stage.
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TokenType_DATA,
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//
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TokenType_BINARY_DATA,
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// ,
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TokenType_COMMA,
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// blubb:
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TokenType_KEY
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};
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/** Represents a single token in a FBX file. Tokens are
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* classified by the #TokenType enumerated types.
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*
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* Offers iterator protocol. Tokens are immutable. */
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class Token {
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private:
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static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
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public:
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/** construct a textual token */
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Token(const char *p_sbegin, const char *p_send, TokenType p_type, unsigned int p_line, unsigned int p_column);
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/** construct a binary token */
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Token(const char *p_sbegin, const char *p_send, TokenType p_type, size_t p_offset);
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~Token();
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public:
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std::string StringContents() const {
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return std::string(begin(), end());
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}
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bool IsBinary() const {
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return column == BINARY_MARKER;
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}
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const char *begin() const {
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return sbegin;
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}
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const char *end() const {
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return send;
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}
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TokenType Type() const {
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return type;
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}
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size_t Offset() const {
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return offset;
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}
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unsigned int Line() const {
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return static_cast<unsigned int>(line);
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}
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unsigned int Column() const {
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return column;
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}
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private:
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#ifdef DEBUG_ENABLED
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// full string copy for the sole purpose that it nicely appears
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// in msvc's debugger window.
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std::string contents;
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#endif
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const char *sbegin = nullptr;
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const char *send = nullptr;
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const TokenType type;
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union {
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size_t line;
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size_t offset;
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};
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const unsigned int column = 0;
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};
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// Fixed leak by using shared_ptr for tokens
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typedef Token *TokenPtr;
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typedef std::vector<TokenPtr> TokenList;
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#define new_Token new Token
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/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
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*
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* Skips over comments and generates line and column numbers.
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*
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* @param output_tokens Receives a list of all tokens in the input data.
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* @param input_buffer Textual input buffer to be processed, 0-terminated.
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* @print_error if something goes wrong */
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void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
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/** Tokenizer function for binary FBX files.
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*
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* Emits a token list suitable for direct parsing.
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*
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* @param output_tokens Receives a list of all tokens in the input data.
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* @param input_buffer Binary input buffer to be processed.
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* @param length Length of input buffer, in bytes. There is no 0-terminal.
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* @print_error if something goes wrong */
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void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
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} // namespace FBXDocParser
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#endif // FBX_TOKENIZER_H
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