godot/editor/import
Hugo Locurcio f702828c37
Print messages when textures are detected as used in 3D/normal map
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-06-13 20:13:30 +02:00
..
SCsub
atlas_import_failed.xpm
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp Make more import preset name translatable 2022-04-27 13:50:59 +08:00
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp i18n: Misc fixes translation strings 2022-06-08 12:56:42 +02:00
resource_importer_scene.h Fix import hints breaking node paths in animations 2022-01-19 16:42:38 +01:00
resource_importer_texture.cpp Print messages when textures are detected as used in 3D/normal map 2022-06-13 20:13:30 +02:00
resource_importer_texture.h
resource_importer_texture_atlas.cpp Allow disabling the alpha trim on texture atlas creation. 2022-02-19 14:01:30 -06:00
resource_importer_texture_atlas.h
resource_importer_wav.cpp ResourceImporterWAV: Allow configuring loop mode on import 2022-03-28 23:46:29 +02:00
resource_importer_wav.h