3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
/*************************************************************************/
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/* editor_themes.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_themes.h"
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#include "editor_icons.h"
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#include "editor_fonts.h"
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#include "editor_settings.h"
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#include "core/io/resource_loader.h"
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#include "editor_scale.h"
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Ref<Theme> create_editor_theme()
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{
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Ref<Theme> theme = Ref<Theme>( memnew( Theme ) );
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editor_register_fonts(theme);
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editor_register_icons(theme);
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Ref<StyleBoxTexture> focus_sbt=memnew( StyleBoxTexture );
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focus_sbt->set_texture(theme->get_icon("EditorFocus","EditorIcons"));
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for(int i=0;i<4;i++) {
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focus_sbt->set_margin_size(Margin(i),16*EDSCALE);
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focus_sbt->set_default_margin(Margin(i),16*EDSCALE);
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}
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focus_sbt->set_draw_center(false);
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theme->set_stylebox("EditorFocus","EditorStyles",focus_sbt);
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theme->set_color("prop_category","Editor",Color::hex(0x3f3a44ff));
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theme->set_color("prop_section","Editor",Color::hex(0x35313aff));
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theme->set_color("prop_subsection","Editor",Color::hex(0x312e37ff));
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theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e"));
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theme->set_color("fg_error","Editor",Color::html("ffbd8e8e"));
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return theme;
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}
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Ref<Theme> create_custom_theme()
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{
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Ref<Theme> theme;
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String custom_theme = EditorSettings::get_singleton()->get("interface/custom_theme");
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if (custom_theme!="") {
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theme = ResourceLoader::load(custom_theme);
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}
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String global_font = EditorSettings::get_singleton()->get("interface/custom_font");
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if (global_font!="") {
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Ref<Font> fnt = ResourceLoader::load(global_font);
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if (fnt.is_valid()) {
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if (!theme.is_valid()) {
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theme.instance();
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}
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theme->set_default_theme_font(fnt);
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}
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}
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return theme;
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}
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