godot/editor/project_manager/project_dialog.cpp
2024-06-19 09:44:38 +02:00

991 lines
35 KiB
C++

/**************************************************************************/
/* project_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_dialog.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_vcs_interface.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_icons.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType p_input_type) {
msg->set_text(p_msg);
get_ok_button()->set_disabled(p_type == MESSAGE_ERROR);
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
new_icon = get_editor_theme_icon(SNAME("StatusError"));
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
new_icon = get_editor_theme_icon(SNAME("StatusWarning"));
} break;
case MESSAGE_SUCCESS: {
msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
new_icon = get_editor_theme_icon(SNAME("StatusSuccess"));
} break;
}
if (p_input_type == PROJECT_PATH) {
project_status_rect->set_texture(new_icon);
} else if (p_input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
}
static bool is_zip_file(Ref<DirAccess> p_d, const String &p_path) {
return p_path.get_extension() == "zip" && p_d->file_exists(p_path);
}
void ProjectDialog::_validate_path() {
_set_message("", MESSAGE_SUCCESS, PROJECT_PATH);
_set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
if (project_name->get_text().strip_edges().is_empty()) {
_set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
return;
}
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String path = project_path->get_text().simplify_path();
String target_path = path;
InputType target_path_input_type = PROJECT_PATH;
if (mode == MODE_IMPORT) {
if (path.get_file().strip_edges() == "project.godot") {
path = path.get_base_dir();
project_path->set_text(path);
}
if (is_zip_file(d, path)) {
zip_path = path;
} else if (is_zip_file(d, path.strip_edges())) {
zip_path = path.strip_edges();
} else {
zip_path = "";
}
if (!zip_path.is_empty()) {
target_path = install_path->get_text().simplify_path();
target_path_input_type = INSTALL_PATH;
create_dir->show();
install_path_container->show();
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
_set_message(TTR("Invalid \".zip\" project file; it is not in ZIP format."), MESSAGE_ERROR);
unzClose(pkg);
return;
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info.");
String name = String::utf8(fname);
if (name.get_file() == "project.godot") {
break; // ret == UNZ_OK.
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
_set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
unzClose(pkg);
return;
}
unzClose(pkg);
} else if (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) {
zip_path = "";
create_dir->hide();
install_path_container->hide();
_set_message(TTR("Valid project found at path."), MESSAGE_SUCCESS);
} else {
create_dir->hide();
install_path_container->hide();
_set_message(TTR("Please choose a \"project.godot\", a directory with one, or a \".zip\" file."), MESSAGE_ERROR);
return;
}
}
if (target_path.is_empty() || target_path.is_relative_path()) {
_set_message(TTR("The path specified is invalid."), MESSAGE_ERROR, target_path_input_type);
return;
}
if (target_path.get_file() != OS::get_singleton()->get_safe_dir_name(target_path.get_file())) {
_set_message(TTR("The directory name specified contains invalid characters or trailing whitespace."), MESSAGE_ERROR, target_path_input_type);
return;
}
String working_dir = d->get_current_dir();
String executable_dir = OS::get_singleton()->get_executable_path().get_base_dir();
if (target_path == working_dir || target_path == executable_dir) {
_set_message(TTR("Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting."), MESSAGE_ERROR, target_path_input_type);
return;
}
// TODO: The following 5 lines could be simplified if OS.get_user_home_dir() or SYSTEM_DIR_HOME is implemented. See: https://github.com/godotengine/godot-proposals/issues/4851.
#ifdef WINDOWS_ENABLED
String home_dir = OS::get_singleton()->get_environment("USERPROFILE");
#else
String home_dir = OS::get_singleton()->get_environment("HOME");
#endif
String documents_dir = OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS);
if (target_path == home_dir || target_path == documents_dir) {
_set_message(TTR("You cannot save a project at the selected path. Please create a subfolder or choose a new path."), MESSAGE_ERROR, target_path_input_type);
return;
}
is_folder_empty = true;
if (mode == MODE_NEW || mode == MODE_INSTALL || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) {
if (create_dir->is_pressed()) {
if (!d->dir_exists(target_path.get_base_dir())) {
_set_message(TTR("The parent directory of the path specified doesn't exist."), MESSAGE_ERROR, target_path_input_type);
return;
}
if (d->dir_exists(target_path)) {
// The path is not necessarily empty here, but we will update the message later if it isn't.
_set_message(TTR("The project folder already exists and is empty."), MESSAGE_SUCCESS, target_path_input_type);
} else {
_set_message(TTR("The project folder will be automatically created."), MESSAGE_SUCCESS, target_path_input_type);
}
} else {
if (!d->dir_exists(target_path)) {
_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, target_path_input_type);
return;
}
// The path is not necessarily empty here, but we will update the message later if it isn't.
_set_message(TTR("The project folder exists and is empty."), MESSAGE_SUCCESS, target_path_input_type);
}
// Check if the directory is empty. Not an error, but we want to warn the user.
if (d->change_dir(target_path) == OK) {
d->list_dir_begin();
String n = d->get_next();
while (!n.is_empty()) {
if (n[0] != '.') {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
_set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING, target_path_input_type);
}
}
}
}
String ProjectDialog::_get_target_path() {
if (mode == MODE_NEW || mode == MODE_INSTALL) {
return project_path->get_text();
} else if (mode == MODE_IMPORT) {
return install_path->get_text();
} else {
ERR_FAIL_V("");
}
}
void ProjectDialog::_set_target_path(const String &p_text) {
if (mode == MODE_NEW || mode == MODE_INSTALL) {
project_path->set_text(p_text);
} else if (mode == MODE_IMPORT) {
install_path->set_text(p_text);
} else {
ERR_FAIL();
}
}
void ProjectDialog::_update_target_auto_dir() {
String new_auto_dir;
if (mode == MODE_NEW || mode == MODE_INSTALL) {
new_auto_dir = project_name->get_text();
} else if (mode == MODE_IMPORT) {
new_auto_dir = project_path->get_text().get_file().get_basename();
}
int naming_convention = (int)EDITOR_GET("project_manager/directory_naming_convention");
switch (naming_convention) {
case 0: // No convention
break;
case 1: // kebab-case
new_auto_dir = new_auto_dir.to_lower().replace(" ", "-");
break;
case 2: // snake_case
new_auto_dir = new_auto_dir.to_snake_case();
break;
case 3: // camelCase
new_auto_dir = new_auto_dir.to_camel_case();
break;
case 4: // PascalCase
new_auto_dir = new_auto_dir.to_pascal_case();
break;
case 5: // Title Case
new_auto_dir = new_auto_dir.capitalize();
break;
default:
ERR_FAIL_MSG("Invalid directory naming convention.");
break;
}
new_auto_dir = OS::get_singleton()->get_safe_dir_name(new_auto_dir);
if (create_dir->is_pressed()) {
String target_path = _get_target_path();
if (target_path.get_file() == auto_dir) {
// Update target dir name to new project name / ZIP name.
target_path = target_path.get_base_dir().path_join(new_auto_dir);
}
_set_target_path(target_path);
}
auto_dir = new_auto_dir;
}
void ProjectDialog::_create_dir_toggled(bool p_pressed) {
String target_path = _get_target_path();
if (create_dir->is_pressed()) {
// (Re-)append target dir name.
if (last_custom_target_dir.is_empty()) {
target_path = target_path.path_join(auto_dir);
} else {
target_path = target_path.path_join(last_custom_target_dir);
}
} else {
// Save and remove target dir name.
if (target_path.get_file() == auto_dir) {
last_custom_target_dir = "";
} else {
last_custom_target_dir = target_path.get_file();
}
target_path = target_path.get_base_dir();
}
_set_target_path(target_path);
_validate_path();
}
void ProjectDialog::_project_name_changed() {
if (mode == MODE_NEW || mode == MODE_INSTALL) {
_update_target_auto_dir();
}
_validate_path();
}
void ProjectDialog::_project_path_changed() {
if (mode == MODE_IMPORT) {
_update_target_auto_dir();
}
_validate_path();
}
void ProjectDialog::_install_path_changed() {
_validate_path();
}
void ProjectDialog::_browse_project_path() {
if (mode == MODE_IMPORT && install_path->is_visible_in_tree()) {
// Select last ZIP file.
fdialog_project->set_current_path(project_path->get_text());
} else if ((mode == MODE_NEW || mode == MODE_INSTALL) && create_dir->is_pressed()) {
// Select parent directory of project path.
fdialog_project->set_current_dir(project_path->get_text().get_base_dir());
} else {
// Select project path.
fdialog_project->set_current_dir(project_path->get_text());
}
if (mode == MODE_IMPORT) {
fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_ANY);
fdialog_project->clear_filters();
fdialog_project->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
fdialog_project->add_filter("*.zip", TTR("ZIP File"));
} else {
fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
}
fdialog_project->popup_file_dialog();
}
void ProjectDialog::_browse_install_path() {
ERR_FAIL_COND_MSG(mode != MODE_IMPORT, "Install path is only used for MODE_IMPORT.");
if (create_dir->is_pressed()) {
// Select parent directory of install path.
fdialog_install->set_current_dir(install_path->get_text().get_base_dir());
} else {
// Select install path.
fdialog_install->set_current_dir(install_path->get_text());
}
fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
fdialog_install->popup_file_dialog();
}
void ProjectDialog::_project_path_selected(const String &p_path) {
if (create_dir->is_pressed() && (mode == MODE_NEW || mode == MODE_INSTALL)) {
// Replace parent directory, but keep target dir name.
project_path->set_text(p_path.path_join(project_path->get_text().get_file()));
} else {
project_path->set_text(p_path);
}
_project_path_changed();
if (install_path->is_visible_in_tree()) {
// ZIP is selected; focus install path.
install_path->grab_focus();
} else {
get_ok_button()->grab_focus();
}
}
void ProjectDialog::_install_path_selected(const String &p_path) {
ERR_FAIL_COND_MSG(mode != MODE_IMPORT, "Install path is only used for MODE_IMPORT.");
if (create_dir->is_pressed()) {
// Replace parent directory, but keep target dir name.
install_path->set_text(p_path.path_join(install_path->get_text().get_file()));
} else {
install_path->set_text(p_path);
}
_install_path_changed();
get_ok_button()->grab_focus();
}
void ProjectDialog::_renderer_selected() {
ERR_FAIL_NULL(renderer_button_group->get_pressed_button());
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
if (renderer_type == "forward_plus") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop platforms only.") +
String::utf8("\n") + TTR("Advanced 3D graphics available.") +
String::utf8("\n") + TTR("Can scale to large complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Slower rendering of simple scenes."));
} else if (renderer_type == "mobile") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop + mobile platforms.") +
String::utf8("\n") + TTR("Less advanced 3D graphics.") +
String::utf8("\n") + TTR("Less scalable for complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Fast rendering of simple scenes."));
} else if (renderer_type == "gl_compatibility") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop, mobile + web platforms.") +
String::utf8("\n") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
String::utf8("\n") + TTR("Intended for low-end/older devices.") +
String::utf8("\n") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
String::utf8("\n") + TTR("Fastest rendering of simple scenes."));
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
}
void ProjectDialog::_nonempty_confirmation_ok_pressed() {
is_folder_empty = true;
ok_pressed();
}
void ProjectDialog::ok_pressed() {
// Before we create a project, check that the target folder is empty.
// If not, we need to ask the user if they're sure they want to do this.
if (!is_folder_empty) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_title(TTR("Warning: This folder is not empty"));
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
cd->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
get_parent()->add_child(cd);
cd->popup_centered();
return;
}
String path = project_path->get_text();
if (mode == MODE_NEW) {
if (create_dir->is_pressed()) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (!d->dir_exists(path) && d->make_dir(path) != OK) {
_set_message(TTR("Couldn't create project directory, check permissions."), MESSAGE_ERROR);
return;
}
}
PackedStringArray project_features = ProjectSettings::get_required_features();
ProjectSettings::CustomMap initial_settings;
// Be sure to change this code if/when renderers are changed.
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
// and "gl_compatibility" for the web override.
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
EditorSettings::get_singleton()->save();
if (renderer_type == "forward_plus") {
project_features.push_back("Forward Plus");
} else if (renderer_type == "mobile") {
project_features.push_back("Mobile");
} else if (renderer_type == "gl_compatibility") {
project_features.push_back("GL Compatibility");
// Also change the default rendering method for the mobile override.
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.svg";
Error err = ProjectSettings::get_singleton()->save_custom(path.path_join("project.godot"), initial_settings, Vector<String>(), false);
if (err != OK) {
_set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
return;
}
// Store default project icon in SVG format.
Ref<FileAccess> fa_icon = FileAccess::open(path.path_join("icon.svg"), FileAccess::WRITE, &err);
if (err != OK) {
_set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
return;
}
fa_icon->store_string(get_default_project_icon());
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), path);
}
// Two cases for importing a ZIP.
switch (mode) {
case MODE_IMPORT: {
if (zip_path.is_empty()) {
break;
}
path = install_path->get_text().simplify_path();
[[fallthrough]];
}
case MODE_INSTALL: {
ERR_FAIL_COND(zip_path.is_empty());
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered();
return;
}
// Find the first directory with a "project.godot".
String zip_root;
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info.");
String name = String::utf8(fname);
if (name.get_file() == "project.godot") {
zip_root = name.get_base_dir();
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
_set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
unzClose(pkg);
return;
}
if (create_dir->is_pressed()) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (!d->dir_exists(path) && d->make_dir(path) != OK) {
_set_message(TTR("Couldn't create project directory, check permissions."), MESSAGE_ERROR);
return;
}
}
ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info.");
String rel_path = String::utf8(fname).trim_prefix(zip_root);
if (rel_path.is_empty()) { // Root.
} else if (rel_path.ends_with("/")) { // Directory.
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(path.path_join(rel_path));
} else { // File.
Vector<uint8_t> uncomp_data;
uncomp_data.resize(info.uncompressed_size);
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(path.path_join(rel_path), FileAccess::WRITE);
if (f.is_valid()) {
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
} else {
failed_files.push_back(rel_path);
}
}
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
if (failed_files.size()) {
String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
err_msg += failed_files[i] + "\n";
}
dialog_error->set_text(err_msg);
dialog_error->popup_centered();
return;
}
} break;
default: {
} break;
}
if (mode == MODE_RENAME || mode == MODE_INSTALL) {
// Load project.godot as ConfigFile to set the new name.
ConfigFile cfg;
String project_godot = path.path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
dialog_error->set_text(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err));
dialog_error->popup_centered();
return;
}
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
err = cfg.save(project_godot);
if (err != OK) {
dialog_error->set_text(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err));
dialog_error->popup_centered();
return;
}
}
hide();
if (mode == MODE_NEW || mode == MODE_IMPORT || mode == MODE_INSTALL) {
emit_signal(SNAME("project_created"), path);
} else if (mode == MODE_RENAME) {
emit_signal(SNAME("projects_updated"));
}
}
void ProjectDialog::set_zip_path(const String &p_path) {
zip_path = p_path;
}
void ProjectDialog::set_zip_title(const String &p_title) {
zip_title = p_title;
}
void ProjectDialog::set_mode(Mode p_mode) {
mode = p_mode;
}
void ProjectDialog::set_project_name(const String &p_name) {
project_name->set_text(p_name);
}
void ProjectDialog::set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void ProjectDialog::ask_for_path_and_show() {
// Workaround: for the file selection dialog content to be rendered we need to show its parent dialog.
show_dialog();
_browse_project_path();
}
void ProjectDialog::show_dialog() {
if (mode == MODE_RENAME) {
// Name and path are set in `ProjectManager::_rename_project`.
project_path->set_editable(false);
set_title(TTR("Rename Project"));
set_ok_button_text(TTR("Rename"));
create_dir->hide();
project_status_rect->hide();
project_browse->hide();
name_container->show();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred();
callable_mp(project_name, &LineEdit::select_all).call_deferred();
} else {
String proj = TTR("New Game Project");
project_name->set_text(proj);
project_path->set_editable(true);
String fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
if (!fav_dir.is_empty()) {
project_path->set_text(fav_dir);
install_path->set_text(fav_dir);
fdialog_project->set_current_dir(fav_dir);
} else {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
install_path->set_text(d->get_current_dir());
fdialog_project->set_current_dir(d->get_current_dir());
}
create_dir->show();
project_status_rect->show();
project_browse->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
set_ok_button_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
// Project path dialog is also opened; no need to change focus.
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
set_ok_button_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
renderer_container->show();
default_files_container->show();
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred();
callable_mp(project_name, &LineEdit::select_all).call_deferred();
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
set_ok_button_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
callable_mp((Control *)project_path, &Control::grab_focus).call_deferred();
}
auto_dir = "";
last_custom_target_dir = "";
_update_target_auto_dir();
if (create_dir->is_pressed()) {
// Append `auto_dir` to target path.
_create_dir_toggled(true);
}
}
_validate_path();
popup_centered(Size2(500, 0) * EDSCALE);
}
void ProjectDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
create_dir->set_icon(get_editor_theme_icon(SNAME("FolderCreate")));
project_browse->set_icon(get_editor_theme_icon(SNAME("FolderBrowse")));
install_browse->set_icon(get_editor_theme_icon(SNAME("FolderBrowse")));
} break;
}
}
void ProjectDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
ProjectDialog::ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_container->add_child(project_name);
project_path_container = memnew(VBoxContainer);
vb->add_child(project_path_container);
HBoxContainer *pphb_label = memnew(HBoxContainer);
project_path_container->add_child(pphb_label);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
l->set_h_size_flags(Control::SIZE_EXPAND_FILL);
pphb_label->add_child(l);
create_dir = memnew(CheckButton);
create_dir->set_text(TTR("Create Folder"));
create_dir->set_pressed(true);
pphb_label->add_child(create_dir);
create_dir->connect("toggled", callable_mp(this, &ProjectDialog::_create_dir_toggled));
HBoxContainer *pphb = memnew(HBoxContainer);
project_path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
project_status_rect = memnew(TextureRect);
project_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(project_status_rect);
project_browse = memnew(Button);
project_browse->set_text(TTR("Browse"));
project_browse->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_browse_project_path));
pphb->add_child(project_browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
msg->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
msg->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
vb->add_child(msg);
// Renderer selection.
renderer_container = memnew(VBoxContainer);
vb->add_child(renderer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
renderer_container->add_child(l);
HBoxContainer *rshc = memnew(HBoxContainer);
renderer_container->add_child(rshc);
renderer_button_group.instantiate();
// Left hand side, used for checkboxes to select renderer.
Container *rvb = memnew(VBoxContainer);
rshc->add_child(rvb);
String default_renderer_type = "forward_plus";
if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
}
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Forward+"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "forward_plus") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Mobile"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "mobile");
rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "mobile") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Compatibility"));
#if !defined(GLES3_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
#if defined(GLES3_ENABLED)
if (default_renderer_type == "gl_compatibility") {
rs_button->set_pressed(true);
}
#endif
rshc->add_child(memnew(VSeparator));
// Right hand side, used for text explaining each choice.
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshc->add_child(rvb);
renderer_info = memnew(Label);
renderer_info->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(renderer_info);
_renderer_selected();
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
renderer_container->add_child(l);
default_files_container = memnew(HBoxContainer);
vb->add_child(default_files_container);
l = memnew(Label);
l->set_text(TTR("Version Control Metadata:"));
default_files_container->add_child(l);
vcs_metadata_selection = memnew(OptionButton);
vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE);
vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT);
vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT);
default_files_container->add_child(vcs_metadata_selection);
Control *spacer = memnew(Control);
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
default_files_container->add_child(spacer);
fdialog_project = memnew(EditorFileDialog);
fdialog_project->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(EditorFileDialog);
fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(fdialog_project);
add_child(fdialog_install);
project_name->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_name_changed).unbind(1));
project_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_path_changed).unbind(1));
install_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_install_path_changed).unbind(1));
fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}