92b27bccf1
They should now allocate memory in blocks and reuse the same memory every time the item is cleared and redrawn. This should improve performance considerably. |
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.. | ||
shaders | ||
SCsub | ||
rasterizer.cpp | ||
rasterizer.h | ||
rasterizer_canvas_rd.cpp | ||
rasterizer_canvas_rd.h | ||
rasterizer_rd.cpp | ||
rasterizer_rd.h | ||
rasterizer_scene_forward_rd.cpp | ||
rasterizer_scene_forward_rd.h | ||
rasterizer_storage_rd.cpp | ||
rasterizer_storage_rd.h | ||
render_pipeline_vertex_format_cache_rd.cpp | ||
render_pipeline_vertex_format_cache_rd.h | ||
shader_rd.cpp | ||
shader_rd.h |