godot/servers/visual/rasterizer
Juan Linietsky 92b27bccf1 Changed allocation strategy of CanvasItem draw commands.
They should now allocate memory in blocks and reuse the same
memory every time the item is cleared and redrawn.

This should improve performance considerably.
2020-02-11 11:53:28 +01:00
..
shaders Fix crash on import. 2020-02-11 11:53:28 +01:00
SCsub A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rasterizer.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rasterizer.h Changed allocation strategy of CanvasItem draw commands. 2020-02-11 11:53:28 +01:00
rasterizer_canvas_rd.cpp Changed allocation strategy of CanvasItem draw commands. 2020-02-11 11:53:28 +01:00
rasterizer_canvas_rd.h Fix crash on import. 2020-02-11 11:53:28 +01:00
rasterizer_rd.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
rasterizer_rd.h basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
rasterizer_scene_forward_rd.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_scene_forward_rd.h Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_storage_rd.cpp Added ability to retrieve back textures stored on GPU 2020-02-11 11:53:28 +01:00
rasterizer_storage_rd.h Added ability to retrieve back textures stored on GPU 2020-02-11 11:53:28 +01:00
render_pipeline_vertex_format_cache_rd.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
render_pipeline_vertex_format_cache_rd.h Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
shader_rd.cpp Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
shader_rd.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00