godot/servers/physics_3d
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
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joints Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gjk_epa.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
gjk_epa.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_area_3d.cpp Add area monitor callback error checking 2022-08-07 13:47:03 -07:00
godot_area_3d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
godot_area_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_body_3d.cpp PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_3d.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_direct_state_3d.cpp Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
godot_body_direct_state_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_body_pair_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_3d_bvh.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_collision_object_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
godot_collision_solver_3d.cpp Warn users when collisions are not supported 2022-09-19 16:51:41 +02:00
godot_collision_solver_3d.h Fix collision solving between world boundary and motion shape 2022-08-27 19:51:14 +02:00
godot_collision_solver_3d_sat.cpp Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
godot_collision_solver_3d_sat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_constraint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp Add `area_get_collision_layer` and `area_get_collision_mask` 2022-09-25 14:34:35 +04:00
godot_physics_server_3d.h Add `area_get_collision_layer` and `area_get_collision_mask` 2022-09-25 14:34:35 +04:00
godot_shape_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_shape_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_soft_body_3d.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
godot_soft_body_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_space_3d.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
godot_space_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_step_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
godot_step_3d.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00