godot/modules/mono/editor
Raul Santos 3730d8e343
C#: Check if a class is a singleton using the Core name
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
..
Godot.NET.Sdk Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs 2023-02-01 07:56:20 +11:00
GodotTools C#: Fix line position when opening file in VSCode 2023-02-19 12:43:15 +01:00
script_templates C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
bindings_generator.cpp C#: Check if a class is a singleton using the Core name 2023-02-24 18:02:31 +01:00
bindings_generator.h C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00