godot/drivers/gles3
Rémi Verschelde 92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
..
shaders Merge pull request #19786 from JFonS/correct_normal_scaling 2018-07-04 15:09:59 +02:00
rasterizer_canvas_gles3.cpp prevent redraws when an inactive Particles2D node is present 2018-06-20 22:44:11 +02:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp Fix UWP build after #14622. 2018-05-18 19:29:24 +03:00
rasterizer_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer_scene_gles3.cpp Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
rasterizer_scene_gles3.h Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
rasterizer_storage_gles3.cpp Fixed generating radiance texture when using viewport texture for sky 2018-05-19 12:37:26 +10:00
rasterizer_storage_gles3.h Merge pull request #18495 from Zylann/partial_texture_update 2018-05-07 13:20:38 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
shader_compiler_gles3.h using TIME in light shader enables uses_fragment_time 2018-02-07 11:56:52 +01:00
shader_gles3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00