83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
/*************************************************************************/
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/* convex_polygon_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "convex_polygon_shape.h"
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#include "servers/physics_server.h"
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#include "quick_hull.h"
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Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
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DVector<Vector3> points = get_points();
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if (points.size()>3) {
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QuickHull qh;
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Vector<Vector3> varr = Variant(points);
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Geometry::MeshData md;
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Error err = qh.build(varr,md);
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if (err==OK) {
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Vector<Vector3> lines;
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lines.resize(md.edges.size()*2);
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for(int i=0;i<md.edges.size();i++) {
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lines[i*2+0]=md.vertices[md.edges[i].a];
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lines[i*2+1]=md.vertices[md.edges[i].b];
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}
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return lines;
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}
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}
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return Vector<Vector3>();
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}
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void ConvexPolygonShape::_update_shape() {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),points);
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emit_changed();
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}
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void ConvexPolygonShape::set_points(const DVector<Vector3>& p_points) {
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points=p_points;
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_update_shape();
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notify_change_to_owners();
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}
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DVector<Vector3> ConvexPolygonShape::get_points() const {
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return points;
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}
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void ConvexPolygonShape::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_points","points"),&ConvexPolygonShape::set_points);
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ObjectTypeDB::bind_method(_MD("get_points"),&ConvexPolygonShape::get_points);
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ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"points"), _SCS("set_points"), _SCS("get_points") );
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}
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ConvexPolygonShape::ConvexPolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
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//set_points(Vector3(1,1,1));
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}
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